| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-03-07 | Merge pull request #2196 from DarkLordZach/web-applet-esc | bunnei | |
| web_browser: Add shortcut to Enter key to exit applet | |||
| 2019-03-07 | Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey | bunnei | |
| yuzu: add a hotkey to switch between undocked and docked mode | |||
| 2019-03-07 | Merge pull request #2055 from bunnei/gpu-thread | bunnei | |
| Asynchronous GPU command processing | |||
| 2019-03-06 | bootmanager: Ensure that we have a context for shader loading. | bunnei | |
| 2019-03-06 | Merge pull request #2190 from lioncash/ogl-global | bunnei | |
| core: Remove the global telemetry accessor function | |||
| 2019-03-06 | settings: Add new graphics setting for use_asynchronous_gpu_emulation. | bunnei | |
| 2019-03-06 | yuzu: add a hotkey to switch between undocked and docked mode | fearlessTobi | |
| 2019-03-05 | yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor | Lioncash | |
| We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex. | |||
| 2019-03-04 | web_browser: Add shortcut to Enter key to exit applet | Zach Hilman | |
| Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen. | |||
| 2019-03-04 | yuzu: Remove usage of the global telemetry accessor | Lioncash | |
| In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor. | |||
| 2019-03-02 | Merge pull request #2154 from FearlessTobi/port-4647 | Mat M | |
| Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr" | |||
| 2019-03-02 | citra_qt/main: make SPEED_LIMIT_STEP static constexpr | fearlessTobi | |
| MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here. | |||
| 2019-02-27 | yuzu/compatdb: Remove unused lambda capture | Lioncash | |
| Silences a compiler warning with clang. | |||
| 2019-02-26 | common/vector_math: Move Vec[x] types into the Common namespace | Lioncash | |
| These types are within the common library, so they should be using the Common namespace. | |||
| 2019-02-06 | loading_screen: Unchunk progress bar | ReinUsesLisp | |
| 2019-02-06 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | |
| 2019-02-06 | settings: Hide shader cache behind a setting | ReinUsesLisp | |
| 2019-02-06 | Merge pull request #2057 from FearlessTobi/port-4586 | bunnei | |
| Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button" | |||
| 2019-02-06 | Merge pull request #2086 from FearlessTobi/port-4583 | bunnei | |
| Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided" | |||
| 2019-02-05 | Merge pull request #2088 from jroweboy/h | bunnei | |
| QT: Fix the loading screen 'H' switch logo to not glitch out | |||
| 2019-02-05 | QT: Fix the loading screen 'H' switch logo to not glitch out | James Rowe | |
| 2019-02-05 | Fix crash when no files are selected | xperia64 | |
| 2019-02-05 | Add file extension to screenshot filename if not provided | xperia64 | |
| 2019-01-31 | kernel: Remove the Timer class | Lioncash | |
| A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable). | |||
| 2019-01-26 | Use QPixmap/QIcon for background color selection button | xperia64 | |
| 2019-01-23 | Merge pull request #2054 from bunnei/scope-context-refactor | bunnei | |
| frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | |||
| 2019-01-23 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | |
| 2019-01-22 | citra_qt: Log settings on launch | zhupengfei | |
| 2019-01-21 | Merge pull request #2035 from lioncash/fwd-decl | bunnei | |
| yuzu/configuration: Remove unnecessary inclusions where applicable | |||
| 2019-01-21 | Change const char* to const char[] | James Rowe | |
| 2019-01-21 | Fix mingw compile error and warnings | James Rowe | |
| 2019-01-21 | Add fade out effect to the loading screen | James Rowe | |
| 2019-01-21 | Set Minimum Size to the same as renderwindow | James Rowe | |
| 2019-01-21 | Remove blue box around loading screen | James Rowe | |
| 2019-01-20 | Change the background color of Stage Complete to yuzu blue | James Rowe | |
| 2019-01-20 | Rename step 1 and step 2 to be a little more descriptive | James Rowe | |
| 2019-01-20 | Prevent estimated time from flashing after slow shader compilation starts | James Rowe | |
| 2019-01-20 | Move progress bar style into constexpr strings | James Rowe | |
| 2019-01-20 | Hide progress bar on Prepare step | James Rowe | |
| 2019-01-20 | QT: Upgrade the Loading Bar to look much better | James Rowe | |
| 2019-01-20 | Merge pull request #2034 from jroweboy/loading-widget | bunnei | |
| QT Frontend: Add a Loading screen with progressbar | |||
| 2019-01-20 | Merge pull request #2032 from lioncash/web | bunnei | |
| yuzu/configuration/configure_web: Amend verification string | |||
| 2019-01-19 | Add a workaround if QMovie isn't available | James Rowe | |
| 2019-01-19 | QT Frontend: Add a Loading screen with progressbar | James Rowe | |
| With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. | |||
| 2019-01-17 | yuzu/configuration/configure_input_player: Forward declare types where ↵ | Lioncash | |
| applicable Allows removing the inclusion of the main input common header from the UI config header. | |||
| 2019-01-17 | yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header ↵ | Lioncash | |
| inclusions | |||
| 2019-01-17 | yuzu/configuration/configure_per_general: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_debug: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_system: Remove unused header inclusions | Lioncash | |
| 2019-01-17 | yuzu/configuration/configure_web: Remove an unused lambda capture | Lioncash | |
| 'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda. | |||
