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2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-15Merge pull request #2048 from FearlessTobi/port-3924bunnei
Port citra-emu/citra#3924: "citra_qt: Settings (configuration) rework"
2019-03-13Merge pull request #2187 from FearlessTobi/port-sdl-thingsbunnei
Port various Citra changes to input_common, including deadzone support
2019-03-07Merge pull request #2196 from DarkLordZach/web-applet-escbunnei
web_browser: Add shortcut to Enter key to exit applet
2019-03-07Merge pull request #2205 from FearlessTobi/docked-undocked-hotkeybunnei
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07citra_qt: Settings (configuration) reworkzhupengfei
2019-03-07Merge pull request #2055 from bunnei/gpu-threadbunnei
Asynchronous GPU command processing
2019-03-06bootmanager: Ensure that we have a context for shader loading.bunnei
2019-03-06Merge pull request #2190 from lioncash/ogl-globalbunnei
core: Remove the global telemetry accessor function
2019-03-06settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei
2019-03-06yuzu: add a hotkey to switch between undocked and docked modefearlessTobi
2019-03-05yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessorLioncash
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
2019-03-04web_browser: Add shortcut to Enter key to exit appletZach Hilman
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04yuzu: Remove usage of the global telemetry accessorLioncash
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
2019-03-02Merge pull request #2154 from FearlessTobi/port-4647Mat M
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02Input: Remove global variables from SDL InputJames Rowe
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-03-02citra_qt/main: make SPEED_LIMIT_STEP static constexprfearlessTobi
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-02-27yuzu/compatdb: Remove unused lambda captureLioncash
Silences a compiler warning with clang.
2019-02-26common/vector_math: Move Vec[x] types into the Common namespaceLioncash
These types are within the common library, so they should be using the Common namespace.
2019-02-06loading_screen: Unchunk progress barReinUsesLisp
2019-02-06gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp
2019-02-06settings: Hide shader cache behind a settingReinUsesLisp
2019-02-06Merge pull request #2057 from FearlessTobi/port-4586bunnei
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06Merge pull request #2086 from FearlessTobi/port-4583bunnei
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-05Merge pull request #2088 from jroweboy/hbunnei
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05QT: Fix the loading screen 'H' switch logo to not glitch outJames Rowe
2019-02-05Fix crash when no files are selectedxperia64
2019-02-05Add file extension to screenshot filename if not providedxperia64
2019-01-31kernel: Remove the Timer classLioncash
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
2019-01-26Use QPixmap/QIcon for background color selection buttonxperia64
2019-01-23Merge pull request #2054 from bunnei/scope-context-refactorbunnei
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei
2019-01-22citra_qt: Log settings on launchzhupengfei
2019-01-21Merge pull request #2035 from lioncash/fwd-declbunnei
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21Change const char* to const char[]James Rowe
2019-01-21Fix mingw compile error and warningsJames Rowe
2019-01-21Add fade out effect to the loading screenJames Rowe
2019-01-21Set Minimum Size to the same as renderwindowJames Rowe
2019-01-21Remove blue box around loading screenJames Rowe
2019-01-20Change the background color of Stage Complete to yuzu blueJames Rowe
2019-01-20Rename step 1 and step 2 to be a little more descriptiveJames Rowe
2019-01-20Prevent estimated time from flashing after slow shader compilation startsJames Rowe
2019-01-20Move progress bar style into constexpr stringsJames Rowe
2019-01-20Hide progress bar on Prepare stepJames Rowe
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe
2019-01-20Merge pull request #2034 from jroweboy/loading-widgetbunnei
QT Frontend: Add a Loading screen with progressbar
2019-01-20Merge pull request #2032 from lioncash/webbunnei
yuzu/configuration/configure_web: Amend verification string
2019-01-19Add a workaround if QMovie isn't availableJames Rowe
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
2019-01-17yuzu/configuration/configure_input_player: Forward declare types where ↵Lioncash
applicable Allows removing the inclusion of the main input common header from the UI config header.