| Age | Commit message (Collapse) | Author |
|
Add CPU core count to log files
|
|
|
|
yuzu/compatdb: Improve compatibility submission system
|
|
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
|
|
Add CPU thread count to log files
|
|
Initial ARM64 support
|
|
UI: split up strings relating to content removal
|
|
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
|
|
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
|
|
|
|
|
|
|
|
Requested by Italian translator (Fs00 in Discord)
"Remove Installed Game %1?"
"Error Removing %1"
I didn't press for translated strings, so have a taste direct from deepl
Rimuovere il contenuto del gioco installato?
Rimuovere l'aggiornamento del gioco installato?
Rimuovere il DLC del gioco installato?
|
|
- Prevent sleep via xdg-desktop-portal after fa7abafa5f2a
- Pause on suspend after b7642cff3611
- Exit on SIGINT/SIGTERM after 9479940a1fc7
- Improve dark themes after b51db125676f
|
|
UI change that allows the user to hide the size and or file types columns
|
|
|
|
UI: Add option to hide the compatibility list
|
|
|
|
Copies up to sizeof(p_name) - 1 in strncpy and null terminates it at p_name[254]
|
|
|
|
Controller Applet had instance of Undocked, make Handheld
|
|
Remember that time we renamed the Undocked option to Handheld in the
status bar, and then later remembered the Controller Configuration?
Scrolling through Transifex I noticed that we still have one instance of
"Undocked" in the text.
|
|
savedata_factory: Detect future save data paths
|
|
Option is added directly below the option for the addons column
Defaulting to hide compatibility list. Changing default works properly.
Co-authored-by: Piplup <piplup55@users.noreply.github.com>
|
|
|
|
Enable compatibility for new account/device save paths planned on a future implementation.
|
|
Kreato pointed this out over on discord.
|
|
Auto select the SDL audio backend when Cubeb latency is too high
|
|
yuzu: Add 16:10 aspect ratio
|
|
|
|
|
|
configure_graphics: Fix graphics API selection when a game is running
|
|
Qt: work around Qt5's font choice for Chinese (in Windows)
|
|
The graphics API setting should not be changed when a game is running.
|
|
|
|
|
|
core: nfp: Rewrite implementation to remove direct access from the frontend
|
|
|
|
On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
|
|
ldn: Implement "local wireless" networked multiplayer
|
|
yuzu: Silence some clang warnings
|
|
yuzu: sort input profiles by name
|
|
|
|
|
|
|
|
The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
|
|
core: nfp: Implement amiibo encryption
|
|
UI: move icons from default into colorful theme.
|
|
yuzu qt: Add option to create Windows crash dumps
|
|
colorful theme has been default theme for awhile. having colorful theme
try and grab icons from other theme doesn't work on Linux.
Also adding two additional icons, info is to hint to the user that they
should hit verify after pasting in a token, sync is to show that the
verification is occurring.
|