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2021-01-28hle: kernel: KThread: Clean up thread priorities.bunnei
2021-01-28hle: kernel: KThread: Remove thread types that do not exist.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-27Merge pull request #5778 from ReinUsesLisp/shader-dirbunnei
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-20Merge pull request #5270 from german77/multiTouchbunnei
HID: Add multitouch support
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
2021-01-20Merge pull request #5743 from german77/HandheldFixbunnei
Fix player 1 turning on handheld and not updating handheld settings
2021-01-19Merge pull request #5755 from FearlessTobi/port-5344bunnei
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
2021-01-17Always update configuration for handheldgerman
2021-01-18game_list: Fix folder reorderingFearlessTobi
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation. Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential. Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-17configure_service: Only compile FormatEventStatusString when ↵lat9nq
YUZU_ENABLE_BOXCAT is enabled The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a -Wunused-funciton error when compiled. Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the function when the variable is disabled. Opting to not use [[maybe unused]] in case the function is totally unused in the future.
2021-01-17Fix player 1 default connected valuegerman
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp
This requires making several types trivial and properly initialize them whenever they are called.
2021-01-15Always initialize keyboard inputgerman
2021-01-15Add mutitouch support for touch screensgerman
2021-01-15Allow to return up to 16 touch inputs per enginegerman
2021-01-15Allow all touch inputs at the same time and remove config options that are ↵german
not longer necesary
2021-01-14yuzu: Remove unused variables in Qt codeLioncash
Removes two unused variables in out Qt code. In this case the removal of these two results in less allocations, given std::map allocates on the heap.
2021-01-14Merge pull request #5343 from lioncash/qt6Morph
configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-13configure_motion_touch: Prevent use after move in ApplyConfiguration()Lioncash
touch_engine was being compared against after being moved into the setter for the engine, so this comparison wouldn't behave properly.
2021-01-13configure_motion_touch: Migrate off QRegExp to QRegularExpressionLioncash
QRegularExpression was introduced in Qt 5 as a better replacement for QRegExp. In Qt 6.0 QRegExp is removed entirely. To remain forward compatible with Qt 6.0, we can transition over to using QRegularExpression.
2021-01-13Merge pull request #5330 from german77/regexerrorLC
Fix IP validator error
2021-01-13Fix IP validator error where the last octet produced an error if the value ↵german
was higher than 199
2021-01-13yuzu: Migrate off of setMargin() to setContentsMargins()Lioncash
setMargin() has been deprecated since Qt 5, and replaced with setContentsMargins(). We can move over to setContentsMargins() to stay forward-compatible with Qt 6.0.
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei
- This is decoupled from core functionality and used for debugging only.
2021-01-11yuzu: debugger: wait_tree: Handle unknown ThreadState.bunnei
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ↵bunnei
ThreadState. - This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei
2021-01-10Merge pull request #5229 from Morph1984/fullscreen-optbunnei
yuzu/main: Add basic command line arguments
2021-01-10config: Enable docked mode by defaultMorph
2021-01-09general: Resolve C4062 warnings on MSVCMorph
2021-01-04Merge pull request #5261 from gal20/hide_mouse_patchbunnei
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-03main: Resolve error string not displayingLioncash
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
2021-01-03Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nanbunnei
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02Merge pull request #5267 from lioncash/localizebunnei
main: Make the loader error dialog fully translatable
2021-01-02dynarmic: Add Unsafe_InaccurateNaN optimizationMerryMage
2021-01-02general: Fix various spelling errorsMorph
2021-01-01Merge pull request #5209 from Morph1984/refactor-controller-connectbunnei
configure_input: Modify controller connection delay
2021-01-01configure_input: Modify controller connection delayMorph
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2020-12-31yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476gal20
2020-12-31main: Make the loader error dialog fully translatableLioncash
Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
2020-12-31main: Tidy up enum comparisonLioncash
enum classes are comparable with one another, so these casts aren't necessary.
2020-12-28core: settings: Untangle multicore from asynchronous GPU.bunnei
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-26Allow to invert analog axis with right clickgerman
2020-12-25yuzu/main: Add basic command line argumentsMorph
The following command line arguments are supported: yuzu.exe "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f - Launches the next game in fullscreen yuzu.exe -g "path_to_game" - Launches a game at "path_to_game" yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-24cmake: Always enable VulkanReinUsesLisp
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
2020-12-23Merge pull request #5217 from lat9nq/save-on-bootbunnei
yuzu/main: Save settings when starting guest
2020-12-22yuzu/main: Improve menubar access keyslat9nq
Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched.
2020-12-22Add option to reset window size to 1080pgerman