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2022-01-13Merge pull request #7690 from Morph1984/increase-file-limit-winbunnei
yuzu: main: Increase the open file limit on Windows to 8192
2022-01-11Merge pull request #7633 from german77/hotkeysbunnei
yuzu: Add controller hotkeys
2022-01-09yuzu: main: Increase the open file limit on Windows to 8192Morph
This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-07yuzu: Use pad parameter to choose the correct controllergerman77
2022-01-06yuzu: Add controller hotkeysgerman77
2022-01-04configure_per_game: Initialize tabs after loading custom configurationlat9nq
Changes tab initialization to happen after the configuration is loaded, which means that it no longer happens as member initializers in the ConfigurePerGame constructor. Removes the cluster of ??_tab->SetConfiguration's that I added earlier to get around this issue initially. Fixes a regression in #6774
2022-01-03Merge pull request #7251 from FernandoS27/shader-dumpbunnei
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Merge pull request #7662 from german77/uistatusbunnei
yuzu: Fix UI elements not updating correctly
2022-01-01controller_applet: Only populate supported controllersgerman77
2022-01-01yuzu: Fix UI elements not updating correctlygerman77
2021-12-29core/hid: Fix controller type validationgerman77
2021-12-22main: reword inhibit reasonliushuyu
2021-12-22main: fix wake lock in Flatpak ...liushuyu
... by using the XDP system
2021-12-21Merge pull request #7604 from ameerj/fullscreen-render-windowbunnei
main: Make separate render window fullscreen toggle on the monitor it resides in
2021-12-20Merge pull request #7597 from bunnei/remove-global-lockbunnei
core: hle: Remove global HLE lock.
2021-12-19main: Refactor to reduce code duplication in ShowFullscreen()ameerj
2021-12-19main: Make render window borderless fullscreen toggle on the monitor it ↵ameerj
resides in Toggling borderless fullscreen on the separate render window made it fullscreen on the monitor which the main yuzu window resided in. This change allows the render window to go fullscreen on the monitor it resides in, independent of the main window location.
2021-12-17Merge pull request #7570 from ameerj/favorites-expandedbunnei
game_list: Add persistent setting for the favorites row expanded state
2021-12-17core: hle: Remove global HLE lock.bunnei
- This was added early on as a hack to protect against some concurrency issues. - It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-15Merge pull request #7532 from goldenx86/patch-3bunnei
Update video core popup
2021-12-16Suggestions from CrusadingNinjaMatías Locatti
2021-12-16Changed linkMatías Locatti
2021-12-14yuzu/main: Fix host memory byte units. GB to GiBWunkolo
I have `134850146304` bytes of ram and Yuzu was saying that I had `125.59 GB` of ram. But `125.59` is actually the amount of gi**bi**bytes I have. In gi**ga**bytes I would have `134.9`. Additionally, I changed the `1024 / 1024 / 1024` here into the `_GiB` user-literals that I added a while ago(#6519). https://www.wolframalpha.com/input/?i=134850146304+bytes
2021-12-13qt_software_keyboard: Fix out of bounds array accessMorph
We were unconditionally accessing the keyboard_buttons array, even if the bottom_osk_index was for the numberpad, leading to an out of bounds array access. Fix this by accessing the proper array for the current button when the index is for the numberpad.
2021-12-12game_list: Add persistent setting for the favorites row expanded stateameerj
Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches.
2021-12-08profiler: Use QWheelEvent position().toPoint()Morph
QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
2021-12-07Merge pull request #7506 from heinermann/focus_crashMai M
Fixed #7502
2021-12-06main: Update video core popupMatías Locatti
Old version had formatting issues, and I want to provide an answer to the most common reason this pops up in the first place, outdated drivers.
2021-12-04Fixed #7502Adam Heinermann
2021-12-04core/hid: Ensure only valid npad are connectedgerman77
2021-12-03Merge pull request #7489 from Morph1984/steady-clockbunnei
general: Replace high_resolution_clock with steady_clock
2021-12-02yuzu: Implement basic controller navigationgerman77
2021-12-02general: Replace high_resolution_clock with steady_clockMorph
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-11-29qt_controller: Make use of (Enable/Disable)AllControllerConfigurationMorph
This also moves the use of DisableConfiguration to the destructor.
2021-11-29general: Fix handheld typoMorph
2021-11-28qt_controller: Fix input when the controller applet is ignoredgerman77
2021-11-27settings: Add debug setting to enable all controllersgerman77
2021-11-27Merge pull request #7255 from german77/krakenFernando S
Project Kraken: Input rewrite
2021-11-26config: Remove vibration configurationgerman77
2021-11-26applet/controller: Enable configuring mode while the applet is opengerman77
2021-11-26input_common: Fully implement UDP controllersNarr the Reg
2021-11-25Merge pull request #7330 from MightyCreak/simplify-theme-selectionbunnei
Replace "Light" theme by "Default"
2021-11-24yuzu: Fix TAS from rebasegerman77
2021-11-24input_common: Move button names to the frontendgerman77
2021-11-24bootmanager: Use cross-platform keyboard inputgerman77
2021-11-24kraken: Address comments from reviewgerman77
Fix compiler bug
2021-11-24core/hid: Improve accuary of mouse implementationgerman77
2021-11-24core/hid: Fully implement native mousegerman77
2021-11-24input_common: Allow keyboard to be backwards compatiblegerman77