| Age | Commit message (Collapse) | Author |
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Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
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Avoids mentioning the user and formalizes the error itself.
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
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The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
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QDialogButtonBoxes are horizontal by default.
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yuzu/main: Specify string conversions explicitly
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gl_shader_cache: Use shared contexts to build shaders in parallel at boot
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Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
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This isn't actually used anywhere, so it can be removed.
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Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
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Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
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Allows the software keyboard applet code to compile with implicit string
conversions disabled.
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Allows the error applet to build successfully with implicit string
conversions disabled.
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in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
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Allows the configuration code to build successfully with implicit string
conversions disabled.
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configuration/config: Move config loading and saving to functions based off groups
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Allows the game list code to compile successfully with implicit string
conversions disabled.
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Allows the game list worker code to compile successfully with implicit
string conversions disabled.
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SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
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Allows the game list item code to build with implicit string conversions
disabled.
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Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
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Allows the bootmanager code to compile with implicit string conversions
disabled.
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Allows the util code to build with implicit string conversions disabled.
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Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
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Allows the system config code to build successfully with implicit string
conversions disabled.
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This is a user-facing string, so it should be marked as translatable.
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
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Deduplicates array accesses and uses a named variable where appropriate.
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explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
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Allows the player input configuration code to compile with implicit
string conversions disabled.
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These are user-facing strings, so they should be localizable.
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Allows the general configuration code to successfully compile with
implicit string conversions disabled.
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
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We can just use qOverload here to tidy up the function cast.
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Allows the audio configuration code to build with implicit string
conversions disabled.
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yuzu: Remove explicit types from locks where applicable
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yuzu/debugger: Specify string conversions explicitly
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core/kernel/object: Rename ResetType enum members for clarity
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yuzu/applets/profile_select: Mark header string as translatable
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
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This is a user-facing string, so it should be marked as translatable.
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explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
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This allows the microprofile widget to compile with implicit string
conversions disabled.
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