| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-01-10 | Merge pull request #9605 from german77/mouse_mapping | bunnei | |
| yuzu: Read mouse scroll | |||
| 2023-01-10 | yuzu: Read mouse wheel input | Narr the Reg | |
| 2023-01-10 | Merge pull request #9601 from liamwhite/it-never-ends | liamwhite | |
| qt: unlock during signal emission | |||
| 2023-01-10 | Merge pull request #9595 from liamwhite/per-game | liamwhite | |
| qt: fix configuration weirdness on turbo | |||
| 2023-01-10 | Merge pull request #9565 from MonsterDruide1/tas-multiplayer-lengths | liamwhite | |
| TAS: Show all script lengths for multiplayer | |||
| 2023-01-10 | qt: unlock during signal emission | Liam | |
| 2023-01-09 | qt: fix configuration weirdness on turbo | Liam | |
| 2023-01-09 | macOS: Make Yuzu show up in the Launchpad Games folder (#9594) | UltraHDR | |
| https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype This makes it show up in the Launchpad Games folder | |||
| 2023-01-07 | TAS: Show all script lengths for multiplayer | MonsterDruide1 | |
| 2023-01-06 | qt: additional fixes for reentrant shutdown | Liam | |
| 2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
| vulkan: implement 'turbo mode' clock booster | |||
| 2023-01-05 | video_core/vulkan: Driver pipeline cache will now be deleted with the shader ↵ | Wollnashorn | |
| cache | |||
| 2023-01-05 | config: Set the Vulkan driver pipeline cache option to be global | Wollnashorn | |
| 2023-01-05 | config: Better wording for VK pipeline cache option and enable by default | Wollnashorn | |
| 2023-01-05 | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | |
| As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | |||
| 2023-01-04 | common: add setting for renderer clock workaround | Liam | |
| 2023-01-04 | Merge pull request #9501 from FernandoS27/yfc-rel-2 | liamwhite | |
| Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State | |||
| 2023-01-04 | yuzu-ui: Add setting for disabling macro HLE | Fernando Sahmkow | |
| 2023-01-02 | cmake: move find-modules to root cmake dir | Alexandre Bouvier | |
| 2023-01-01 | TAS: Record sanitized instead of raw stick inputs | MonsterDruide1 | |
| Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> | |||
| 2023-01-01 | Merge pull request #9514 from ColinKinloch/en_gb | liamwhite | |
| settings: warn on invalid regon/language combinations | |||
| 2022-12-30 | settings: comment language blocklist columns | Colin Kinloch | |
| 2022-12-30 | config: Save multiplayer settings only globally | Wollnashorn | |
| Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set. | |||
| 2022-12-29 | settings: added regon/language warning bounds check | Colin Kinloch | |
| 2022-12-28 | settings: warn on invalid regon/language combinations | Colin Kinloch | |
| 2022-12-27 | Merge pull request #9495 from german77/no_refresh | bunnei | |
| yuzu: Automatically refresh device list | |||
| 2022-12-24 | qt: prevent reentrant shutdown | Liam | |
| 2022-12-23 | qt: fix 'Pause' menu item (#9497) | liamwhite | |
| 2022-12-23 | Merge pull request #9476 from liamwhite/async-shutdown | liamwhite | |
| qt: continue event loop during game close | |||
| 2022-12-23 | qt: fix uninitialized memory usage | Liam | |
| 2022-12-23 | yuzu: Automatically refresh device list | german77 | |
| 2022-12-21 | qt: exit properly on guest-initiated close | Liam | |
| 2022-12-21 | qt: use main window as close overlay parent | Liam | |
| 2022-12-20 | qt: continue event loop during game close | Liam | |
| 2022-12-20 | Merge pull request #9463 from liamwhite/manager-events | liamwhite | |
| EmuThread: refactor | |||
| 2022-12-19 | overlay_dialog: Avoid starting the input thread if non-interactive | Morph | |
| 2022-12-18 | overlay_dialog: Hide button dialog box when both buttons are hidden | Morph | |
| This allows for the creation of a non-interactive dialog overlay to display system messages. | |||
| 2022-12-18 | Merge pull request #9469 from Rubo3/patch-1 | liamwhite | |
| Use execlp instead of execl to avoid failure | |||
| 2022-12-18 | Merge pull request #9467 from german77/folder | liamwhite | |
| yuzu: Remember last selected directory | |||
| 2022-12-18 | Use execlp instead of execl to avoid failure | Marco Rubin | |
| 2022-12-18 | yuzu: Remember last selected directory | german77 | |
| 2022-12-18 | bootmanager: Use proper camera size | german77 | |
| 2022-12-17 | bootmanager: Encapsulate all QCamera code | german77 | |
| 2022-12-17 | yuzu: fix device name setting | german77 | |
| 2022-12-17 | qt: use _exit instead of exit on SIGINT | Liam | |
| 2022-12-17 | EmuThread: refactor | Liam | |
| 2022-12-17 | Merge pull request #9461 from liamwhite/wanative | Mai | |
| qt: avoid setting WA_DontCreateNativeAncestors on all platforms | |||
| 2022-12-17 | Merge pull request #9454 from liamwhite/wayland-egl | Mai | |
| qt: handle wayland-egl platform name | |||
| 2022-12-17 | qt: avoid setting WA_DontCreateNativeAncestors on all platforms | Liam | |
| 2022-12-17 | Merge pull request #9451 from ameerj/camera-data-array | liamwhite | |
| camera: Use pre-allocated vector for camera data | |||
