| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-15 | applets: Remove the previous software keyboard applet implementation | Morph | |
| 2021-04-14 | Merge pull request #6199 from lioncash/log-ns | bunnei | |
| common/log: Move Log namespace into the Common namespace | |||
| 2021-04-14 | common/log: Move Log namespace into the Common namespace | Lioncash | |
| Forgot to move this over when I moved the rest of the source files with lacking namespaces over. | |||
| 2021-04-14 | Merge pull request #6196 from bunnei/asserts-setting | bunnei | |
| core: settings: Add setting for debug assertions and disable by default. | |||
| 2021-04-14 | common: Move settings to common from core. | bunnei | |
| - Removes a dependency on core and input_common from common. | |||
| 2021-04-14 | core: settings: Add setting for debug assertions and disable by default. | bunnei | |
| - This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340. | |||
| 2021-04-13 | applets/controller: Hook up the "Motion" button functionality | Morph | |
| I forgot to hook this up during the development of the controller applet, this PR amends that. | |||
| 2021-04-11 | Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen | bunnei | |
| configure_graphics: Add Borderless Windowed fullscreen mode | |||
| 2021-04-08 | Merge pull request #6062 from ameerj/auto-stub | bunnei | |
| service: Add a toggle for auto stub fallback | |||
| 2021-04-06 | config: Default to exclusive fullscreen mode on platforms other than Windows | Morph | |
| Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now. | |||
| 2021-04-06 | configure_graphics: Add Borderless Windowed fullscreen mode | Morph | |
| The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2021-04-04 | configure_graphics: Prevent stack-use-after-scope | lat9nq | |
| Address Sanitizer reports stack-use-after-scope on line 231 `vulkan_devices.push_back(QString::fromStdString(name));`. Instead of using a pointer, copy the string into a std::string and use that, instead. | |||
| 2021-03-30 | Use a single connection for UDP server, make connection test longer and ↵ | german77 | |
| check all pads instead of only the first one | |||
| 2021-03-30 | configuration: Add auto stub toggle that resets on boot | ameerj | |
| Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched. | |||
| 2021-03-27 | yuzu/main: Add user command line argument | german77 | |
| 2021-03-20 | Fix cancelation of choose directory dialog | ivan-boikov | |
| 2021-03-12 | Merge pull request #5327 from AniLeo/master | bunnei | |
| qt: Set DISPLAY env var when not present | |||
| 2021-03-11 | Merge pull request #6040 from german77/toggleKeyboard | bunnei | |
| Enable toggle buttons for keyboard and mouse | |||
| 2021-03-08 | Merge pull request #5990 from german77/mousePanningV2 | bunnei | |
| InputCommon: Mouse fixes | |||
| 2021-03-07 | qt: Set DISPLAY env var when not present | Ani | |
| Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart Guide) | |||
| 2021-03-06 | Enable mouse toggle buttons | german77 | |
| 2021-03-06 | Add toggle button option for normal buttons | german | |
| 2021-03-05 | Enable button toggle for keyboard in the modifier button | german | |
| 2021-03-03 | Merge pull request #6004 from german77/udprandom | bunnei | |
| InputCommon: Use an unique client id for each udp socket instance | |||
| 2021-03-02 | Fix default bcat_backend init | Kelebek1 | |
| 2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | |
| 2021-02-27 | inputCommon: Mouse fixes | german77 | |
| 2021-02-15 | Merge pull request #4298 from FearlessTobi/remove-cache-setting | bunnei | |
| yuzu/configure_filesystem: Remove "Select Cache Directory" option | |||
| 2021-02-15 | Merge pull request #4940 from german77/nativeGC | bunnei | |
| HID: Implement GC controller in game | |||
| 2021-02-14 | debugger: controller: Add access key | lat9nq | |
| Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title. | |||
| 2021-02-14 | yuzu: Various frontend improvements to avoid crashes and improve experience ↵ | bunnei | |
| on Linux. | |||
| 2021-02-13 | Merge pull request #5915 from lat9nq/screenshots-dir-fix | LC | |
| yuzu: Create screenshot path before capture | |||
| 2021-02-13 | config: Make high GPU accuracy the default | ReinUsesLisp | |
| This is a better default for most games, yielding better performance and less graphical issues. | |||
| 2021-02-13 | yuzu/config: Disable assembly shaders by default | ReinUsesLisp | |
| Due to BindBufferRangeNV limitations and poor quality code emission from our side, assembly shaders are currently slower than GLSL. Their build time and feature advantages are still relevant, but they are outweighted by their runtime performance. | |||
| 2021-02-13 | vulkan_wrapper: Pull Windows symbols | ReinUsesLisp | |
| 2021-02-13 | gpu: Report renderer errors with exceptions | ReinUsesLisp | |
| Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error. | |||
| 2021-02-12 | yuzu: Create screenshot path before capture | lat9nq | |
| Allows screenshots in cases where the screenshots path doesn't already exist. | |||
| 2021-02-11 | Merge pull request #5869 from german77/mousePanning | bunnei | |
| input_common: Add mouse panning | |||
| 2021-02-10 | Merge pull request #5893 from lioncash/input | bunnei | |
| configure_input_player_widget: Minor cleanup | |||
| 2021-02-09 | configure_input_player_widget: Silence unused variable warnings | lat9nq | |
| Prevents clang 11 from throwing an error since these variables are unused. | |||
| 2021-02-09 | configure_input_player_widget: Reduce duplication of array accessors where ↵ | Lioncash | |
| applicable Reduces the amount of code to read in expressions a little bit by separating constituents out a little. | |||
| 2021-02-09 | configure_input_player_widget: Avoid nontrivial copies where applicable | Lioncash | |
| Previously a function was copying an array of 20 std::string instances by value. | |||
| 2021-02-09 | Use GC image | german | |
| 2021-02-08 | Settings: Add depth to Joysticks on Pro Controller preview (#5894) | Jatoxo | |
| * Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0 | |||
| 2021-02-07 | hid: Implement GC controller | german | |
| 2021-02-07 | Merge pull request #5339 from german77/interactive | bunnei | |
| Settings: Make settings controller image change with controller input | |||
| 2021-02-07 | Add mouse panning | german | |
| 2021-02-07 | renderer_opengl: Update OpenGL backend version requirement to 4.6 | Morph | |
| 2021-02-07 | Add GC controller animation | german | |
| 2021-02-06 | Refresh debug controller settings | german | |
