summaryrefslogtreecommitdiff
path: root/src/yuzu
AgeCommit message (Collapse)Author
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26configure_graphics: reword GLASM optionVamsi Krishna
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-25Merge branch 'master' into fullscreen-enumlat9nq
2021-07-25Merge pull request #6575 from FernandoS27/new_settingsbunnei
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25Merge pull request #6709 from ameerj/screenshot-pathMorph
main: Fix screenshot filepath construction
2021-07-25main: Fix screenshot filepath constructionameerj
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-23configuration: Use combobox apply template where possiblelat9nq
We don't need to manually apply this setting now that a template can do this for us.
2021-07-23general: Implement FullscreenMode enumerationlat9nq
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
2021-07-22qt: Remove "experimental" from asynchronous shader building UIReinUsesLisp
2021-07-22main: Update Shader Cache menu optionsameerj
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22configure_graphics: Mark SPIR-V as Experimental, Mesa onlylat9nq
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-22main: Fix Open Transferable Shader Cache context itemameerj
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22shader: Adhere to disk shader cache settingameerj
2021-07-21Merge pull request #6654 from german77/custom_thresholdbunnei
input_common: Make button threshold customizable
2021-07-20Merge pull request #6649 from german77/toggle_sdlbunnei
input_common: Support SDL toggle buttons
2021-07-20bootmanager: Create a dummy render widgetMorph
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20file_sys: Support load game collection (#6582)Feng Chen
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-17Merge pull request #6659 from german77/mouse_panningAmeer J
input_common: Fix mouse panning behaivour
2021-07-17configure/ui: Add sliders for trigger buttonsgerman77
2021-07-16input_common: Fix mouse panning behaivourgerman77
2021-07-16configure_audio: Fix volume clamping to 0Morph
2021-07-15input_common: Make button threshold customizablegerman77
2021-07-15Merge pull request #6579 from ameerj/float-settingsbunnei
settings: Eliminate usage of float-point setting values
2021-07-15input_common: Support SDL toggle buttonsgerman77
2021-07-14applets: Append qt_ prefix to Qt frontend appletsMorph
2021-07-12Merge pull request #6574 from lioncash/i18nbunnei
qt/main: Make title string more i18n-friendly
2021-07-11Merge pull request #6576 from ameerj/unlock-fps-settingMorph
settings: Disable FPS unlimit setting between title launches
2021-07-10settings: Disable FPS unlimit setting between title launchesameerj
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-09Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2Fernando S
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09yuzu qt: config: Only save renderer_debug as a global settinglat9nq
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
2021-07-09Update src/yuzu/main.cppFernando S
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-08configure_input: Use u8 for mouse sensitivityameerj
2021-07-08config: Remove float {Read,Write}Setting variantsameerj
2021-07-08configure_graphics: Use u8 for bg_color valuesameerj
2021-07-08configure_audio: Use u8 for volume valueameerj
2021-07-09Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.Fernando Sahmkow
2021-07-08settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
2021-07-08qt/main: Make title string more i18n-friendlyLioncash
Currently, whether or not the title is 32-bit or 64-bit was being appended as a suffix to the title, which is fine for left-to-right languages, but may not always fly so smoothly with some right-to-left languages. We also weren't marking that portion of the string as translatable, which prevents translators from translating part of the title string.
2021-07-08settings, yuzu qt: Add migration code for CPU accuracylat9nq
Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting.
2021-07-08core,common,yuzu qt: Add CPU accuracy option 'Auto'lat9nq
The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08Merge pull request #6539 from lat9nq/default-settingAmeer J
general: Move most settings' defaults and labels into their definition
2021-07-08general: Code formatting improvementslat9nq
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-05profiler: Fix deprecated functionsgerman77