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2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp
2020-03-07Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-02core: Implement separate A32/A64 ARM interfaces.bunnei
2020-02-27Create an "Advanced" tab in the graphics configuration tab and add ↵Morph
anisotropic filtering levels.
2020-02-25frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei
2020-02-25frontent: qt: main: Various updates/refactoring for separate presentation ↵bunnei
thread.
2020-02-25core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei
2020-02-25core: settings: Add setting to enable vsync, which is on by default.bunnei
2020-02-24yuzu: Remove exit lock for game pausingFearlessTobi
This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-17Merge pull request #3412 from Morph1984/aspect-ratiobunnei
GUI: Add aspect ratio dropdown
2020-02-14Add 4:3 aspect ratio and address feedbackMorph
2020-02-13Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph
Available as a drop down within the configure graphics tab.
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better ↵Fernando Sahmkow
reflect RE.
2020-02-09Merge pull request #3391 from Morph1984/remove-unknownZach Hilman
Remove option "Show files with type 'Unknown'"
2020-02-09Remove option "Show files with type 'Unknown'"Morph
2020-02-03Merge pull request #3360 from CJBok/statusbar-buttonsbunnei
GUI: Togglable graphics settings buttons in status bar
2020-02-03Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei
yuzu: Implement Vulkan frontend
2020-02-01Merge pull request #3268 from CJBok/deadzonebunnei
GUI: Deadzone controls for sdl engine at configuration input
2020-01-29yuzu/bootmanager: Define Vulkan widget only when enabledReinUsesLisp
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2020-01-29settings: Add settings for graphics backendReinUsesLisp
2020-01-29clangCJBok
2020-01-29minor correctionsCJBok
2020-01-28GUI: Togglable graphics settings buttons in status barCJBok
2020-01-25Merge pull request #3343 from FearlessTobi/ui-tabbunnei
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24yuzu/configuration: create UI tab and move gamelist settings thereFearlessTobi
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-22GUI: fix minor issues with dark themesBartosz Kaszubowski
GUI: rename and reorder themes
2020-01-19yuzu_qt: config: Move audio to its own tab.bunnei
- We have some important audio settings, makes them more discoverable.
2020-01-19GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-18Merge pull request #3298 from Simek/missing_hotkeysbunnei
GUI: add few missing hotkeys to main menu
2020-01-18Add headbar icon on LinuxTotalCaesar659
2020-01-13GUI: add few missing hotkeys to main menuBartosz Kaszubowski
2020-01-12GUI/configure: resize hotkeys column to contentBartosz Kaszubowski
2020-01-06yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffersReinUsesLisp
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS
2020-01-03const correctionCJBok
2020-01-03clangCJBok
2020-01-03Update configure_input_player.cppCJBok
2020-01-03Added deadzone controls for sdl engine at input settingsCJBok
2020-01-02yuzu: Remove Maxwell debuggerReinUsesLisp
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
2019-11-26core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-21Merge pull request #3140 from FearlessTobi/port-4953bunnei
Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-19citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...Tobias
..."Select Game Directory..." Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-15Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-09yuzu: configure_web: Use Base64 encoded token for simplifying user experience.bunnei
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp