Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-09 | yuzu/loading_screen: Remove unused shader progress mode | ReinUsesLisp | |
2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
2020-03-02 | core: Implement separate A32/A64 ARM interfaces. | bunnei | |
2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
anisotropic filtering levels. | |||
2020-02-25 | frontend: qt: bootmanager: Acquire a shared context in main emu thread. | bunnei | |
2020-02-25 | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | |
2020-02-25 | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. | bunnei | |
2020-02-25 | frontent: qt: main: Various updates/refactoring for separate presentation ↵ | bunnei | |
thread. | |||
2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
2020-02-24 | yuzu: Remove exit lock for game pausing | FearlessTobi | |
This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way. | |||
2020-02-17 | Merge pull request #3412 from Morph1984/aspect-ratio | bunnei | |
GUI: Add aspect ratio dropdown | |||
2020-02-14 | Add 4:3 aspect ratio and address feedback | Morph | |
2020-02-13 | Add following aspect ratios: 16:9, 21:9, Stretch to Window | Morph | |
Available as a drop down within the configure graphics tab. | |||
2020-02-11 | Kernel: Change WaitObject to Synchronization object. In order to better ↵ | Fernando Sahmkow | |
reflect RE. | |||
2020-02-09 | Merge pull request #3391 from Morph1984/remove-unknown | Zach Hilman | |
Remove option "Show files with type 'Unknown'" | |||
2020-02-09 | Remove option "Show files with type 'Unknown'" | Morph | |
2020-02-03 | Merge pull request #3360 from CJBok/statusbar-buttons | bunnei | |
GUI: Togglable graphics settings buttons in status bar | |||
2020-02-03 | Merge pull request #3337 from ReinUsesLisp/vulkan-staged | bunnei | |
yuzu: Implement Vulkan frontend | |||
2020-02-01 | Merge pull request #3268 from CJBok/deadzone | bunnei | |
GUI: Deadzone controls for sdl engine at configuration input | |||
2020-01-29 | yuzu/bootmanager: Define Vulkan widget only when enabled | ReinUsesLisp | |
2020-01-29 | yuzu: Implement Vulkan frontend | ReinUsesLisp | |
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | |||
2020-01-29 | settings: Add settings for graphics backend | ReinUsesLisp | |
2020-01-29 | clang | CJBok | |
2020-01-29 | minor corrections | CJBok | |
2020-01-28 | GUI: Togglable graphics settings buttons in status bar | CJBok | |
2020-01-25 | Merge pull request #3343 from FearlessTobi/ui-tab | bunnei | |
yuzu/configuration: create UI tab and move gamelist settings there | |||
2020-01-24 | yuzu/configuration: create UI tab and move gamelist settings there | FearlessTobi | |
2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | |
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||
2020-01-22 | GUI: fix minor issues with dark themes | Bartosz Kaszubowski | |
GUI: rename and reorder themes | |||
2020-01-19 | yuzu_qt: config: Move audio to its own tab. | bunnei | |
- We have some important audio settings, makes them more discoverable. | |||
2020-01-19 | GUI/gamelist: add "None" as an option for second row and remove dynamically ↵ | Bartosz Kaszubowski | |
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings | |||
2020-01-18 | Merge pull request #3298 from Simek/missing_hotkeys | bunnei | |
GUI: add few missing hotkeys to main menu | |||
2020-01-18 | Add headbar icon on Linux | TotalCaesar659 | |
2020-01-13 | GUI: add few missing hotkeys to main menu | Bartosz Kaszubowski | |
2020-01-12 | GUI/configure: resize hotkeys column to content | Bartosz Kaszubowski | |
2020-01-06 | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers | ReinUsesLisp | |
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS | |||
2020-01-03 | const correction | CJBok | |
2020-01-03 | clang | CJBok | |
2020-01-03 | Update configure_input_player.cpp | CJBok | |
2020-01-03 | Added deadzone controls for sdl engine at input settings | CJBok | |
2020-01-02 | yuzu: Remove Maxwell debugger | ReinUsesLisp | |
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase. | |||
2019-11-26 | core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class | Lioncash | |
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code. | |||
2019-11-24 | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵ | bunnei | |
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details. | |||
2019-11-21 | Merge pull request #3140 from FearlessTobi/port-4953 | bunnei | |
Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."" | |||
2019-11-19 | citra_qt/main.ui: remove unused actions "Load Symbol Map..." and... | Tobias | |
..."Select Game Directory..." Co-authored-by: vvanelslande <vvanelslandedev@gmail.com> | |||
2019-11-15 | Merge pull request #3047 from ReinUsesLisp/clip-control | bunnei | |
gl_rasterizer: Emulate viewport flipping with ARB_clip_control | |||
2019-11-09 | yuzu: configure_web: Use Base64 encoded token for simplifying user experience. | bunnei | |
2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | |
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). | |||
2019-11-03 | kernel: events: Remove ResetType::Automatic. | bunnei | |
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp |