summaryrefslogtreecommitdiff
path: root/src/yuzu
AgeCommit message (Collapse)Author
2019-06-03yuzu/bootmanager: unsigned -> u32Lioncash
Same thing (for platforms we support), less reading.
2019-06-03yuzu/bootmanager: Change false literal to 0 for setSwapInterval()Lioncash
This function is defined as taking an int, not a bool.
2019-06-03yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructorLioncash
We can just pass a pointer to GMainWindow directly and make it a requirement of the interface. This makes the interface a little safer, since this would technically otherwise allow any random QWidget to be the parent of a render window, downcasting it to GMainWindow (which is undefined behavior).
2019-06-03yuzu/bootmanager: Remove unnecessary pointer castsLioncash
We can just invoke these functions by qualifying the object name before the function.
2019-05-30game_list_worker: Use QFile over our own IOFile instance or std streamsLioncash
Stays consistent in our code with using Qt's provided mechanisms, and also properly handles Unicode paths (which file streams on Windows don't do very well).
2019-05-30game_list_worker: Remove template specializationsLioncash
This is equivalent to specifying two separate functions, so we can just do that.
2019-05-30Merge pull request #1931 from DarkLordZach/mii-database-1bunnei
mii: Implement MiiManager backend and several mii service commands
2019-05-30Merge pull request #2431 from DarkLordZach/game-list-cachebunnei
yuzu: Implement a caching mechanism for the game list
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp
2019-05-30main: Remove extraneous commentZach Hilman
2019-05-29qt: Silence name collision warningsReinUsesLisp
2019-05-29yuzu: Remove unused birthday settingfearlessTobi
Fixes #2522.
2019-05-29Merge pull request #2518 from ReinUsesLisp/sdl2-windowbunnei
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29yuzu/software_keyboard: Remove unnecessary GetStatus() member functionLioncash
Like with the profile selection dialog, we can just use the result of QDialog's exec() function to determine whether or not a dialog was accepted.
2019-05-29profile_select: Remove unnecessary GetStatus() member functionLioncash
This behavior is already provided by the built-in exec() function. We just need to check the return value of it.
2019-05-29profile_select: Return int instead of u32 for GetIndex()Lioncash
Qt uses a signed value to represent indices. We should follow this convention where applicable to avoid unnecessary sign-conversion warnings, as well as making it easier to interoperate with other aspects of Qt. While we're at it, we can also make a sign-conversion explicit.
2019-05-28core/loader: Remove LoadKernelSystemModeLioncash
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-26game_list_worker: Add better error handling to cachingZach Hilman
2019-05-26yuzu: Clear partial/full game list cache when data is updatedZach Hilman
2019-05-26game_list: Implement caching for game listZach Hilman
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26ui_settings: Add option to cache game listZach Hilman
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman
Also cleanup of general stuff
2019-05-26emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp
There's no performance improvement in passing an unsigned pair by reference.
2019-05-25qt: Make UI option for 'Reporting Services' temporaryZach Hilman
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman
Full enable/disable for all reports.
2019-05-25configure_hotkeys: Remove unnecessary Settings::Apply() callLioncash
Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration().
2019-05-25configure_hotkeys: Tidy up key sequence conflict error stringLioncash
Avoids mentioning the user and formalizes the error itself.
2019-05-25configure_hotkeys: Change critical error dialog into a warning dialogLioncash
critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those.
2019-05-25configure_hotkeys: Move conflict detection logic to IsUsedKey()Lioncash
We don't need to extract the entire set of hotkeys into a list and then iterate through it. We can traverse the list and early-exit if we're able to.
2019-05-25configure_hotkeys: Remove unused EmitHotkeysChanged()Lioncash
1. This is something that should be solely emitted by the hotkey dialog itself 2. This is functionally unused, given there's nothing listening for the signal.
2019-05-25sequence_dialog: Reorganize the constructorLioncash
The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor.
2019-05-25sequence_dialog: Remove unnecessary horizontal specifierLioncash
QDialogButtonBoxes are horizontal by default.
2019-05-24Merge pull request #2513 from lioncash/stringbunnei
yuzu/main: Specify string conversions explicitly
2019-05-24Merge pull request #2358 from ReinUsesLisp/parallel-shaderbunnei
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect ↵Lioncash
call A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int.
2019-05-24yuzu/CMakeLists: Disable implicit QString conversionsLioncash
Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them.
2019-05-24yuzu/applets/software_keyboard: Remove unused assert headerLioncash
This isn't actually used anywhere, so it can be removed.
2019-05-24yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()Lioncash
Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring.
2019-05-24yuzu/applets/software_keyboard: Resolve sign mismatch comparisonLioncash
Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning.
2019-05-24yuzu/applets/software_keyboard: Specify string conversions explicitlyLioncash
Allows the software keyboard applet code to compile with implicit string conversions disabled.
2019-05-24yuzu/applets/error: Specify string conversions explicitlyLioncash
Allows the error applet to build successfully with implicit string conversions disabled.
2019-05-24yuzu/main: Specify string conversions where applicableLioncash
2019-05-20gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp
2019-05-20yuzu/configuration/config: Make default hotkeys an internally-linked array ↵Lioncash
in the cpp file Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
2019-05-20yuzu/configuration/config: Specify string conversions explicitlyLioncash
Allows the configuration code to build successfully with implicit string conversions disabled.
2019-05-20Merge pull request #2455 from lioncash/configbunnei
configuration/config: Move config loading and saving to functions based off groups
2019-05-20yuzu/game_list: Specify string conversions explicitlyLioncash
Allows the game list code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_worker: Specify string conversions explicitlyLioncash
Allows the game list worker code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_p: Amend mentions of SMDH in commentsLioncash
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
2019-05-20yuzu/game_list_p: Specify string conversions explicitlyLioncash
Allows the game list item code to build with implicit string conversions disabled.