summaryrefslogtreecommitdiff
path: root/src/yuzu
AgeCommit message (Collapse)Author
2019-05-20yuzu/loading_screen: Specify string conversions explicitlyLioncash
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
2019-05-20yuzu/bootmanager: Specify string conversions explicitlyLioncash
Allows the bootmanager code to compile with implicit string conversions disabled.
2019-05-20yuzu/util: Specify string conversions explicitlyLioncash
Allows the util code to build with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_web: Specify string conversions explicitlyLioncash
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash
Allows the system config code to build successfully with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_profile_manager: Mark UI string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/configuration/configure_per_general: Specify string conversions explicitlyLioncash
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_mouse_advanced: Clean up array accessesLioncash
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19yuzu/configuration/configure_mouse_advanced: Specify string conversions ↵Lioncash
explicitly Allows the advanced mouse configuration code to build with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_input_player: Clean up array accessesLioncash
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
2019-05-19yuzu/configuration/configure_input_player: Specify string conversions explicitlyLioncash
Allows the player input configuration code to compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_input: Mark controller type names as translateableLioncash
These are user-facing strings, so they should be localizable.
2019-05-19yuzu/configuration/configure_general: Specify string conversions explicitlyLioncash
Allows the general configuration code to successfully compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_gamelist: Specify string conversions explicitlyLioncash
Allows the gamelist configuration code to compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_audio: Store power on query into a variableLioncash
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
2019-05-19yuzu/configuration/configure_audio: Tidy up function castLioncash
We can just use qOverload here to tidy up the function cast.
2019-05-19yuzu/configuration/configure_audio: Specify string conversions explicitlyLioncash
Allows the audio configuration code to build with implicit string conversions disabled.
2019-05-19Merge pull request #2468 from lioncash/deductionHexagon12
yuzu: Remove explicit types from locks where applicable
2019-05-19Merge pull request #2492 from lioncash/debuggerHexagon12
yuzu/debugger: Specify string conversions explicitly
2019-05-19Merge pull request #2486 from lioncash/resetnameSebastian Valle
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19Merge pull request #2493 from lioncash/translateSebastian Valle
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19Merge pull request #2476 from ReinUsesLisp/fix-compatHexagon12
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19yuzu/util: Remove unused spinbox.cpp/.hLioncash
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
2019-05-19yuzu/applets/profile_select: Mark header string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions ↵Lioncash
explicitly Allows the graphics breakpoints to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/profiler: Specify string conversions explicitlyLioncash
This allows the microprofile widget to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash
Allows compiling the wait tree widget with implicit string conversions disabled.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-17Merge pull request #2457 from lioncash/aboutbunnei
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17qt/configure_graphics: Shadow options at runtimeReinUsesLisp
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
2019-05-17yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compatReinUsesLisp
Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled.
2019-05-14yuzu: Remove explicit types from locks where applicableLioncash
With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore.
2019-05-09Merge pull request #2458 from lioncash/hotkeybunnei
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09Merge pull request #2456 from lioncash/qualifierbunnei
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09configure_dialog: Remove the Whats This? button from the dialogLioncash
2019-05-09yuzu/hotkeys: Remove unnecessary constructorLioncash
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
2019-05-09yuzu/main: Move window title updating logic to its own functionLioncash
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
2019-05-09yuzu/about_dialog: Specify string conversions explicitlyLioncash
Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed.
2019-05-09yuzu/compatdb: Remove unnecessary qualifiersLioncash
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09configuration/config: Move config loading and saving to functions based off ↵Lioncash
groups Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags.
2019-04-25profile_select: Port Service::Account::UUID to Common::UUIDZach Hilman
2019-04-24Merge pull request #2416 from lioncash/waitbunnei
kernel/svc: Clean up wait synchronization related functionality
2019-04-24Merge pull request #2424 from FernandoS27/compatbunnei
Allow picking a Compatibility Profile for OpenGL.
2019-04-24Merge pull request #2228 from DarkLordZach/applet-manager-p1bunnei
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-04-17web_browser: Make OpenPage non-constZach Hilman
2019-04-17main: Add GMainWindow hooks for Error displayZach Hilman
2019-04-17main: Switch to AppletManager for frontendZach Hilman
2019-04-17qt: Add dialog implementation of Error appletZach Hilman
2019-04-17web_browser: Make OpenPage constZach Hilman