summaryrefslogtreecommitdiff
path: root/src/yuzu
AgeCommit message (Collapse)Author
2018-11-07FixupsDavid Marcec
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-06configure_system: Fix compiler warningFrederic Laing
2018-11-06yuzu/main: Fix compiler warningFrederic Laing
2018-11-05Merge pull request #1441 from CarlKenner/DebuggerLogbunnei
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05Merge pull request #1639 from DarkLordZach/open-yuzu-folderbunnei
qt: Add help option to open yuzu folder
2018-11-04Merge pull request #1625 from FernandoS27/astcbunnei
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-05Fix quickstart linkDharmin K Shah
2018-11-03game_list: Only reload game list after relevant settings changedZach Hilman
Prevents unnecessary reloads on every configuration operation.
2018-11-03qt: Add help option to open yuzu folderZach Hilman
Opens a new file manager window at the UserDir.
2018-11-01game_list: Make add-ons column optionalZach Hilman
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01Fix ASTC Decompressor to support depth parameterFernandoS27
2018-11-01Merge pull request #1615 from lioncash/inputbunnei
configure_system: Contrain profile usernames to 32 characters
2018-11-01Fix ASTC formatsFernandoS27
2018-10-31Merge pull request #1604 from FearlessTobi/port-4369bunnei
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30Merge pull request #1624 from lioncash/boostbunnei
general: Remove unused boost inclusions where applicable
2018-10-30Merge pull request #1595 from FreddyFunk/castbunnei
configure_system: Fix compiler warning
2018-10-30general: Remove unused boost inclusions where applicableLioncash
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-29settings: Add setting to control NSO dumpingZach Hilman
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-28configure_system: Fix compiler warningFrederic Laing
2018-10-28compatdb: Use a seperate endpoint for testcase submissionfearlessTobi
2018-10-27configure_system: Make GetIcon() return the scaled 64x64 iconLioncash
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
2018-10-27configure_system: Move entry formatting for the user account list entries to ↵Lioncash
its own function Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
2018-10-27configure_system: Display errors to the user if file operations fail when ↵Lioncash
setting user images We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
2018-10-25Merge pull request #1569 from lioncash/amiibobunnei
yuzu/main: Notify user of loading errors with Amiibo data
2018-10-25configure_system: Make the file selector text translatableLioncash
This should be localizable, since it's user-facing text.
2018-10-25configure_system: Make GetAccountUsername() an internal functionLioncash
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
2018-10-25configure_system: Default initialize member variablesLioncash
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
2018-10-25configure_system: Simplify UUID generation call in AddUser()Lioncash
This is a static function so we can just perform an assignment directly.
2018-10-25configure_system: Amend function casingLioncash
2018-10-25configure_system: Add missing override specifier on the destructorLioncash
2018-10-25configure_system: Make public slots privateLioncash
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
2018-10-24Merge pull request #1575 from lioncash/qstringbunnei
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
2018-10-24Merge pull request #1570 from lioncash/optionalbunnei
profile_manager: Use std::optional instead of boost::optional
2018-10-24Merge pull request #1558 from lioncash/ptrbunnei
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24Merge pull request #1571 from lioncash/debug-translatebunnei
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
2018-10-24Merge pull request #1568 from lioncash/dirbunnei
game_list: Use QFileInfo instead of common's file functions
2018-10-24Merge pull request #1567 from lioncash/translatebunnei
game_list: Make game list column headers translatable
2018-10-24Merge pull request #1566 from lioncash/strbunnei
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
2018-10-24game_list_worker: Use QString's formatting instead of fmt in ↵Lioncash
FormatPatchNameVersions() Using fmt here requires unnecessary string conversions back into QString. Instead, we can just use QString's formatting and get the end result of the formatting operation in the proper type.
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24graphic_breakpoints: Correct translation of strings in BreakpointModel's ↵Lioncash
data() function tr() will not function properly on static/global data like this, as the object is only ever constructed once, so the strings won't translate if the language is changed without restarting the program, which is undesirable. Instead we can just turn the map into a plain old function that maps the values to their equivalent strings. This is also lessens the memory allocated, since it's only allocating memory for the strings themselves, and not an encompassing map as well.
2018-10-24yuzu/main: Notify user of loading errors with Amiibo dataLioncash
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
2018-10-24configure_system: Clear current username before overwritingZach Hilman
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24game_list: Use QFileInfo instead of common's file functionsLioncash
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
2018-10-24game_list: Make game list column headers translatableLioncash
These are user-facing strings, so they should be marked as translatable
2018-10-24bootmanager: Use QStringLiteral instead of std::string to represent the ↵Lioncash
window title This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
2018-10-24yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a ↵Lioncash
raw pointer Same behavior, less code.