Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-07 | TAS: Show all script lengths for multiplayer | MonsterDruide1 | |
2023-01-06 | qt: additional fixes for reentrant shutdown | Liam | |
2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
vulkan: implement 'turbo mode' clock booster | |||
2023-01-05 | video_core/vulkan: Driver pipeline cache will now be deleted with the shader ↵ | Wollnashorn | |
cache | |||
2023-01-05 | config: Set the Vulkan driver pipeline cache option to be global | Wollnashorn | |
2023-01-05 | config: Better wording for VK pipeline cache option and enable by default | Wollnashorn | |
2023-01-05 | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | |
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | |||
2023-01-04 | common: add setting for renderer clock workaround | Liam | |
2023-01-04 | Merge pull request #9501 from FernandoS27/yfc-rel-2 | liamwhite | |
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State | |||
2023-01-04 | yuzu-ui: Add setting for disabling macro HLE | Fernando Sahmkow | |
2023-01-02 | cmake: move find-modules to root cmake dir | Alexandre Bouvier | |
2023-01-01 | TAS: Record sanitized instead of raw stick inputs | MonsterDruide1 | |
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> | |||
2023-01-01 | Merge pull request #9514 from ColinKinloch/en_gb | liamwhite | |
settings: warn on invalid regon/language combinations | |||
2022-12-30 | settings: comment language blocklist columns | Colin Kinloch | |
2022-12-30 | config: Save multiplayer settings only globally | Wollnashorn | |
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set. | |||
2022-12-29 | settings: added regon/language warning bounds check | Colin Kinloch | |
2022-12-28 | settings: warn on invalid regon/language combinations | Colin Kinloch | |
2022-12-27 | Merge pull request #9495 from german77/no_refresh | bunnei | |
yuzu: Automatically refresh device list | |||
2022-12-24 | qt: prevent reentrant shutdown | Liam | |
2022-12-23 | qt: fix 'Pause' menu item (#9497) | liamwhite | |
2022-12-23 | Merge pull request #9476 from liamwhite/async-shutdown | liamwhite | |
qt: continue event loop during game close | |||
2022-12-23 | qt: fix uninitialized memory usage | Liam | |
2022-12-23 | yuzu: Automatically refresh device list | german77 | |
2022-12-21 | qt: exit properly on guest-initiated close | Liam | |
2022-12-21 | qt: use main window as close overlay parent | Liam | |
2022-12-20 | qt: continue event loop during game close | Liam | |
2022-12-20 | Merge pull request #9463 from liamwhite/manager-events | liamwhite | |
EmuThread: refactor | |||
2022-12-19 | overlay_dialog: Avoid starting the input thread if non-interactive | Morph | |
2022-12-18 | overlay_dialog: Hide button dialog box when both buttons are hidden | Morph | |
This allows for the creation of a non-interactive dialog overlay to display system messages. | |||
2022-12-18 | Merge pull request #9469 from Rubo3/patch-1 | liamwhite | |
Use execlp instead of execl to avoid failure | |||
2022-12-18 | Merge pull request #9467 from german77/folder | liamwhite | |
yuzu: Remember last selected directory | |||
2022-12-18 | Use execlp instead of execl to avoid failure | Marco Rubin | |
2022-12-18 | yuzu: Remember last selected directory | german77 | |
2022-12-18 | bootmanager: Use proper camera size | german77 | |
2022-12-17 | bootmanager: Encapsulate all QCamera code | german77 | |
2022-12-17 | yuzu: fix device name setting | german77 | |
2022-12-17 | qt: use _exit instead of exit on SIGINT | Liam | |
2022-12-17 | EmuThread: refactor | Liam | |
2022-12-17 | Merge pull request #9461 from liamwhite/wanative | Mai | |
qt: avoid setting WA_DontCreateNativeAncestors on all platforms | |||
2022-12-17 | Merge pull request #9454 from liamwhite/wayland-egl | Mai | |
qt: handle wayland-egl platform name | |||
2022-12-17 | qt: avoid setting WA_DontCreateNativeAncestors on all platforms | Liam | |
2022-12-17 | Merge pull request #9451 from ameerj/camera-data-array | liamwhite | |
camera: Use pre-allocated vector for camera data | |||
2022-12-16 | camera: Use pre-allocated vector for camera data | ameerj | |
And avoid an unnecessary copy | |||
2022-12-16 | Merge pull request #6354 from ogniK5377/device-name | liamwhite | |
Set: Allow setting device nickname | |||
2022-12-16 | Merge pull request #8605 from devsnek/graceful-shutdown | liamwhite | |
let games gracefully exit | |||
2022-12-16 | Merge pull request #6769 from lat9nq/create-shortcut-2 | liamwhite | |
yuzu qt, common: Add option to create game shortcuts on Linux | |||
2022-12-16 | qt: handle wayland-egl platform name | Liam | |
2022-12-13 | Set: Allow setting device nickname | Chloe Marcec | |
2022-12-13 | main: Address review feedback | lat9nq | |
Moves icon path to ~/.local/share/icons, though I'm opting to avoid using the game title for the icon and desktop entry name as that would cause filenames such as "yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop". | |||
2022-12-13 | yuzu qt: Create shortcuts on Linux | lat9nq | |
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD |