Age | Commit message (Collapse) | Author |
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Qt: work around Qt5's font choice for Chinese (in Windows)
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The graphics API setting should not be changed when a game is running.
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core: nfp: Rewrite implementation to remove direct access from the frontend
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On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
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ldn: Implement "local wireless" networked multiplayer
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yuzu: Silence some clang warnings
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yuzu: sort input profiles by name
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The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
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core: nfp: Implement amiibo encryption
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UI: move icons from default into colorful theme.
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yuzu qt: Add option to create Windows crash dumps
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colorful theme has been default theme for awhile. having colorful theme
try and grab icons from other theme doesn't work on Linux.
Also adding two additional icons, info is to hint to the user that they
should hit verify after pasting in a token, sync is to show that the
verification is occurring.
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Tools -> TAS -> Configure TAS
Thanks to Rei on discord for the fix.
Basically: openExternalLinks is a checkbox in Qt Creator
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input_common: Increase mapping timer from 2.5 seconds to 4 seconds
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input_common: Add support for analog toggle
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video_core: add option for pessimistic flushing
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Uses fmt::print as opposed to std::fprintf. Adds a missing return.
static's a single-use function. Initializes structs as opposed to
std::memset where possible. Fixes CMake linkage.
Co-authored-by: Lioncash <mathew1800@gmail.com>
mini_dump: Use a namespace
Co-authored-by: Lioncash <mathew1800@gmail.com>
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mini_dump: Clean up
mini_dump: Fix MSVC error
mini_dump: Silence MSVC warning C4700
Zero initialize deb_ev.
mini_dump: Add license info
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Removes some unnecessary code.
wip
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yuzu: Move mini_dump out of core
startup_checks: Better exception handling
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Configuration -> General -> Debug is getting a bit crowded.
yzct12345 submit this originally, so I'm tagging them as a co-author.
The original #6714 also modifies the Controls -> Player N sections,
but it looks like more work is needed to make the current area scrollable.
Co-authored-by: yzct12345 <87620833+yzct12345@users.noreply.github.com>
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Makes it easier for users to recognize connection errors caused by different game versions.
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yuzu: Allow longer controller profile names
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Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
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Previously, accessing the room_network when it was already freed would crash the emulator on shutdown.
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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Allow audio volume up to 200%
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Qt: tweak ui files
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