| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-21 | yuzu_cmd: Make use of fullscreen_mode setting | lat9nq | |
| Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately. | |||
| 2021-07-16 | yuzu_cmd: Add missing or update current settings | lat9nq | |
| Many settings in common/settings.h are missing from yuzu-cmd, either they were added to default_ini.h but not read in, or vice versa, or the setting was altogether omitted from yuzu-cmd. Some defaults were reported wrong, so those were fixed where noticed. | |||
| 2021-07-15 | default_ini: Remove deprecated settings | lat9nq | |
| These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references. | |||
| 2021-07-08 | configure_graphics: Use u8 for bg_color values | ameerj | |
| 2021-07-08 | configure_audio: Use u8 for volume value | ameerj | |
| 2021-06-23 | Merge pull request #6465 from FernandoS27/sex-on-the-beach | Mai M | |
| GPU: Implement a garbage collector for GPU Caches (project Reaper+) | |||
| 2021-06-17 | nvflinger: Add toggle to disable buffer swap interval limits | ameerj | |
| Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue. | |||
| 2021-06-16 | Merge pull request #6418 from clementgallet/sdl-audio-backend | bunnei | |
| Audio: SDL2 audio backend | |||
| 2021-06-17 | Reaper: Change memory restrictions on TC depending on host memory on VK. | Fernando Sahmkow | |
| 2021-06-16 | Reaper: Setup settings and final tuning. | Fernando Sahmkow | |
| 2021-06-16 | Merge pull request #6464 from ameerj/disable-astc | bunnei | |
| textures: Add a toggle for GPU Accelerated ASTC decoder | |||
| 2021-06-16 | fsp_srv: Fix filesystem access logging | Morph | |
| This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled. | |||
| 2021-06-15 | yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settings | ameerj | |
| 2021-06-11 | General: Add settings for fastmem and disabling adress space check. | FernandoS27 | |
| 2021-06-07 | Various suggestions by v1993 and lioncash | Clément Gallet | |
| 2021-06-06 | Add sdl2 audio description in the yuzu-cmd config file | Clément Gallet | |
| 2021-06-04 | yuzu-cmd: Add touch_from_button in config file | Clément Gallet | |
| 2021-04-14 | core: settings: Add setting for debug assertions and disable by default. | bunnei | |
| - This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340. | |||
| 2021-01-10 | config: Enable docked mode by default | Morph | |
| 2020-12-19 | yuzu: Remove gdbstub configuration | FearlessTobi | |
| The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI. | |||
| 2020-11-15 | configure_input: Add per-player vibration | Morph | |
| Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com> | |||
| 2020-11-15 | settings: Remove global vibration strength modifier | Morph | |
| This will be replaced in favor of per-player vibration strength modifiers. | |||
| 2020-11-15 | configure_input: Hook up the vibration percentage spinbox | Morph | |
| This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet. | |||
| 2020-10-26 | yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default. | bunnei | |
| - In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp | |||
| 2020-07-17 | Rebase for per game settings | David Marcec | |
| 2020-07-11 | configuration: Add settings to enable/disable specific CPU optimizations | MerryMage | |
| 2020-06-16 | Merge pull request #3966 from Morph1984/hide-internal-resolution-ui | bunnei | |
| yuzu/frontend: Remove internal resolution option | |||
| 2020-06-06 | yuzu/frontend: Remove internal resolution option | Morph | |
| 2020-05-30 | Implement macro JIT | David Marcec | |
| 2020-05-19 | yuzu: Add frontend settings for assembly shaders | ReinUsesLisp | |
| Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them. | |||
| 2020-05-11 | core: settings: Add a setting for time zone. | bunnei | |
| 2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | |
| 2020-04-20 | dynarmic: Add option to disable CPU JIT optimizations | MerryMage | |
| 2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
| frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
| 2020-03-03 | Frontend/SDL - Provide proper default for UDP input | James Rowe | |
| When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core | |||
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
| 2020-02-14 | Add 4:3 aspect ratio and address feedback | Morph | |
| 2020-02-13 | Add following aspect ratios: 16:9, 21:9, Stretch to Window | Morph | |
| Available as a drop down within the configure graphics tab. | |||
| 2020-01-29 | settings: Add settings for graphics backend | ReinUsesLisp | |
| 2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | |
| An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||
| 2019-09-30 | settings: Add option to set BCAT backend | Zach Hilman | |
| 2019-09-21 | filesystem: Add const qualification to various accessors | Zach Hilman | |
| 2019-09-21 | settings: Add options for managing gamecard emulation | Zach Hilman | |
| 2019-09-10 | Add frametime logging for tracking performance over time | fearlessTobi | |
| Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||
| 2019-07-11 | yuzu: Remove setting for using Unicorn | Lioncash | |
| The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow. | |||
| 2019-07-04 | Merge pull request #2669 from FearlessTobi/move-cpujit-setting | Zach Hilman | |
| yuzu: Move CPU Jit setting to Debug tab | |||
| 2019-07-04 | yuzu: Remove CPU Jit setting from the UI | fearlessTobi | |
| A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI. | |||
| 2019-06-28 | settings: Add config option for kiosk (quest) mode | Zach Hilman | |
| 2019-03-06 | settings: Add new graphics setting for use_asynchronous_gpu_emulation. | bunnei | |
