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path: root/src/yuzu_cmd/default_ini.h
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2021-10-15config: Read network_interfacelat9nq
Let's yuzu_cmd use a network interface. Also adds it to the default ini.
2021-09-29settings: Remove BCAT settingsMorph
2021-08-16configure_graphics: Add GPU nvdec decoding as an optionameerj
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-21yuzu_cmd: Make use of fullscreen_mode settinglat9nq
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
2021-07-16yuzu_cmd: Add missing or update current settingslat9nq
Many settings in common/settings.h are missing from yuzu-cmd, either they were added to default_ini.h but not read in, or vice versa, or the setting was altogether omitted from yuzu-cmd. Some defaults were reported wrong, so those were fixed where noticed.
2021-07-15default_ini: Remove deprecated settingslat9nq
These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references.
2021-07-08configure_graphics: Use u8 for bg_color valuesameerj
2021-07-08configure_audio: Use u8 for volume valueameerj
2021-06-23Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16Merge pull request #6418 from clementgallet/sdl-audio-backendbunnei
Audio: SDL2 audio backend
2021-06-17Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow
2021-06-16Reaper: Setup settings and final tuning.Fernando Sahmkow
2021-06-16Merge pull request #6464 from ameerj/disable-astcbunnei
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16fsp_srv: Fix filesystem access loggingMorph
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-15yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settingsameerj
2021-06-11General: Add settings for fastmem and disabling adress space check.FernandoS27
2021-06-07Various suggestions by v1993 and lioncashClément Gallet
2021-06-06Add sdl2 audio description in the yuzu-cmd config fileClément Gallet
2021-06-04yuzu-cmd: Add touch_from_button in config fileClément Gallet
2021-04-14core: settings: Add setting for debug assertions and disable by default.bunnei
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-01-10config: Enable docked mode by defaultMorph
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-11-15configure_input: Add per-player vibrationMorph
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15settings: Remove global vibration strength modifierMorph
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15configure_input: Hook up the vibration percentage spinboxMorph
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-10-26yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.bunnei
- In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
2020-07-17Rebase for per game settingsDavid Marcec
2020-07-11configuration: Add settings to enable/disable specific CPU optimizationsMerryMage
2020-06-16Merge pull request #3966 from Morph1984/hide-internal-resolution-uibunnei
yuzu/frontend: Remove internal resolution option
2020-06-06yuzu/frontend: Remove internal resolution optionMorph
2020-05-30Implement macro JITDavid Marcec
2020-05-19yuzu: Add frontend settings for assembly shadersReinUsesLisp
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
2020-05-11core: settings: Add a setting for time zone.bunnei
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-20dynarmic: Add option to disable CPU JIT optimizationsMerryMage
2020-03-07Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-03Frontend/SDL - Provide proper default for UDP inputJames Rowe
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
2020-02-27Create an "Advanced" tab in the graphics configuration tab and add ↵Morph
anisotropic filtering levels.
2020-02-25core: settings: Add setting to enable vsync, which is on by default.bunnei
2020-02-14Add 4:3 aspect ratio and address feedbackMorph