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path: root/src/yuzu_cmd/default_ini.h
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2023-11-21config: Unify config handling under frontend_commont895
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-06-12input_common: Redesign mouse panningBaptiste Marie
2023-06-03android: Frontend: Fix rendering aspect ratio & add a setting for it.bunnei
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-07Settings: add option to enable / disable reactive flushingFernando Sahmkow
2023-05-06Merge pull request #10125 from lat9nq/vsync-selectbunnei
configuration: Expose separate swap present modes
2023-05-03settings: remove pessimistic flushingLiam
2023-05-03Merge pull request #10124 from liamwhite/pebkacMorph
settings: rename extended memory layout to unsafe, move from general to system
2023-05-02default_ini: Update V-Sync descriptionlat9nq
default_ini: Update vsync text default_ini: Add tooltip from configure_graphics
2023-05-01vk_present_manager: Add toggle for async presentationGPUCode
2023-04-30settings: rename extended memory layout to unsafe, move from general to systemLiam
2023-04-08kernel: switch extended memory setting to 8GB arrangementLiam
2023-02-22configuration: Add async ASTC decode settingameerj
2023-02-06Update yuzu_cmd's default_ini.hMatías Locatti
Rename FSR, add missing resolution multipliers, and SMAA
2023-02-04yuzu_cmd: Fix mismatching controller inputgerman77
2023-01-25default_ini: Split and concatenate the config string literalMorph
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
2022-12-02core: add option to break on unmapped accessLiam
2022-11-26yuzu-cmd: Update configuration file descriptiongerman77
2022-08-25video_core: add option for pessimistic flushingLiam
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-16yuzu: settings: Remove framerate cap and merge unlocked framerate setting.bunnei
- These were all somewhat redundant.
2022-06-13Merge pull request #8446 from liamwhite/cmd-gdbMorph
core/debugger: support operation in yuzu-cmd
2022-06-10core/debugger: support operation in yuzu-cmdLiam
2022-05-29default_ini: Reflect new renderer backend default settinglat9nq
2022-04-01audio_core: remove time stretcherAndrea Pappacoda
Also drop the SoundTouch dependency
2022-03-15default_ini: List use_extended_memory_layout in default config filelat9nq
2022-02-27dynarmic: Inline exclusive memory accessesmerry
Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664
2021-11-24config: Cleanup and documentationgerman77
2021-11-16yuzu_cmd: Read resolution_setup and scaling_filter from configlat9nq
Also adds descriptions and the settings to the default config.
2021-10-15config: Read network_interfacelat9nq
Let's yuzu_cmd use a network interface. Also adds it to the default ini.
2021-09-29settings: Remove BCAT settingsMorph
2021-08-16configure_graphics: Add GPU nvdec decoding as an optionameerj
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-07-30Merge pull request #6752 from Morph1984/pt-brbunnei
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-26Merge pull request #6696 from ameerj/speed-limit-renamebunnei
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-25Merge pull request #6697 from ameerj/fps-capbunnei
config, nvflinger: Add FPS cap setting
2021-07-23general: Rename "Frame Limit" references to "Speed Limit"ameerj
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-23config, nvflinger: Add FPS cap settingameerj
Allows finer tuning of the FPS limit.
2021-07-22general: Add setting shader_backendlat9nq
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22shader: Add shader loop safety check settingslat9nq
Also add a setting for enable Nsight Aftermath.
2021-07-21yuzu_cmd: Make use of fullscreen_mode settinglat9nq
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
2021-07-16yuzu_cmd: Add missing or update current settingslat9nq
Many settings in common/settings.h are missing from yuzu-cmd, either they were added to default_ini.h but not read in, or vice versa, or the setting was altogether omitted from yuzu-cmd. Some defaults were reported wrong, so those were fixed where noticed.
2021-07-15default_ini: Remove deprecated settingslat9nq
These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references.
2021-07-08configure_graphics: Use u8 for bg_color valuesameerj
2021-07-08configure_audio: Use u8 for volume valueameerj
2021-06-23Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16Merge pull request #6418 from clementgallet/sdl-audio-backendbunnei
Audio: SDL2 audio backend
2021-06-17Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow