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path: root/src/yuzu_cmd
AgeCommit message (Collapse)Author
2018-10-23acc: Fix account UUID duplication errorZach Hilman
2018-10-23profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman
2018-10-23settings: Add users and current_user settings and remove usernameZach Hilman
2018-10-23Added Amiibo support (#1390)David
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a ↵Lioncash
VfsFilesystem instance by reference Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-09implemented touch in Qt and SDLNeatNit
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-10-07cmd: Support passing game arguments from command lineZach Hilman
Uses -p (--program) and following string as args.
2018-10-06yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei
2018-10-02Review comments - part 3fearlessTobi
2018-10-02Port web_service from CitrafearlessTobi
2018-09-21Update config.cppValentin Vanelslande
2018-09-20Merge pull request #1337 from DarkLordZach/create-fs-cmdbunnei
yuzu-cmd: Add filesystem service initializer call
2018-09-19yuzu-cmd: Add call to CreateFactoriesZach Hilman
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-18Invalid default value of username in yuzu_cmd (#1334)Philippe Babin
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-12Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-12Merge pull request #1163 from FearlessTobi/add-audio-stretchingbunnei
audio_core: Add audio stretching support
2018-09-11gl_rasterizer: Use ARB_texture_storage.Markus Wick
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-10Port #4141 from citra: Joystick hotplug support (#1275)Tobias
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-09-09Merge pull request #1258 from tgsm/fix-sdl-loggingbunnei
yuzu-cmd: fix SDL logging
2018-09-08Add audio stretching supportfearlessTobi
2018-09-08gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08yuzu-cmd: fix SDL loggingtgsm
2018-09-07For SDL FrontendCaptV0rt3x
2018-09-06frontend: Set swap interval to 0fearlessTobi
2018-09-04Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirsbunnei
file_sys: Allow for custom NAND/SD directories
2018-09-03settings: Save and load NAND/SD dirs from configZach Hilman
2018-09-02vfs_real: Forward declare IOFileLioncash
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-21Port #3353 from CitrafearlessTobi
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman
2018-08-05Merge pull request #912 from lioncash/global-varbunnei
video_core: Eliminate the g_renderer global variable
2018-08-04Merge pull request #849 from DarkLordZach/xcibunnei
XCI and Encrypted NCA Support
2018-08-04video_core: Eliminate the g_renderer global variableLioncash
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-03Added ability to change username & language code in the settings ui. Added ↵David
IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
2018-08-01video_core: Make global EmuWindow instance part of the base renderer classLioncash
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-01Fix merge conflicts with opus and update docsZach Hilman
2018-08-01Use more descriptive error codes and messagesZach Hilman
2018-08-01Make XCI comply to review and style guidelinesZach Hilman
2018-08-01Remove files that are not usedZach Hilman
2018-07-31audio_core: Add configuration settings.bunnei
2018-07-26Merge pull request #836 from FearlessTobi/port-3594bunnei
Port #3665 from Citra: "frontend: Log Citra version"
2018-07-26Port #3665 from CitrafearlessTobi
2018-07-26Port #3641 from CitrafearlessTobi
2018-07-22Frontend: Check for more required OpenGL extensions during startup.Subv
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.