Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-03 | settings: remove pessimistic flushing | Liam | |
2023-05-03 | Merge pull request #10124 from liamwhite/pebkac | Morph | |
settings: rename extended memory layout to unsafe, move from general to system | |||
2023-05-01 | vk_present_manager: Add toggle for async presentation | GPUCode | |
2023-04-30 | settings: rename extended memory layout to unsafe, move from general to system | Liam | |
2023-04-08 | kernel: switch extended memory setting to 8GB arrangement | Liam | |
2023-03-05 | main: (Windows) Set the current timer resolution to the maximum | Morph | |
Increases the precision of thread sleeps on Windows. | |||
2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
2023-02-16 | input_common: Split mouse input into individual devices | Narr the Reg | |
2023-02-13 | general: rename CurrentProcess to ApplicationProcess | Liam | |
2023-02-09 | input_common: Reintroduce custom pro controller support | Narr the Reg | |
2023-02-06 | Update yuzu_cmd's default_ini.h | Matías Locatti | |
Rename FSR, add missing resolution multipliers, and SMAA | |||
2023-02-04 | Merge pull request #9730 from german77/cmd_arg | liamwhite | |
yuzu_cmd: Order arguments alphabetically and port arguments from Qt | |||
2023-02-04 | yuzu_cmd: Order arguments alphabetically and port arguments from Qt | german77 | |
2023-02-04 | yuzu_cmd: Fix mismatching controller input | german77 | |
2023-02-04 | yuzu_cmd: Fix touch input | german77 | |
2023-01-25 | default_ini: Split and concatenate the config string literal | Morph | |
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future. | |||
2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
vulkan: implement 'turbo mode' clock booster | |||
2023-01-05 | yuzu-cmd: Removed `use_vulkan_driver_pipeline_cache` from default_ini.h | Wollnashorn | |
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded. | |||
2023-01-05 | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | |
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | |||
2023-01-04 | common: add setting for renderer clock workaround | Liam | |
2023-01-04 | Merge pull request #9501 from FernandoS27/yfc-rel-2 | liamwhite | |
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State | |||
2023-01-04 | yuzu-ui: Add setting for disabling macro HLE | Fernando Sahmkow | |
2023-01-02 | cmake: move find-modules to root cmake dir | Alexandre Bouvier | |
2022-12-23 | Disable automatically opening the console on windows yuzu-cmd builds (#9485) | Chris Oboe | |
* don't automatically open the console on windows build of yuzu-cmd * fix formatting | |||
2022-12-13 | gl_device: Use a more robust way to use strict context mode | Alexander Orzechowski | |
Instead of checking a environment variable which may not actually exist or is just wrong, ask QT if it's running on the wayland platform. | |||
2022-12-13 | emu_window_sdl2: Respect hidpi | Alexander Orzechowski | |
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which will return the true size our swapchain needs to be in even for hidpi displays. | |||
2022-12-06 | Merge pull request #9370 from liamwhite/break-unmapped | merry | |
core: add option to break on unmapped access | |||
2022-12-06 | cmake: use sdl2 imported target | Alexandre Bouvier | |
2022-12-05 | Merge pull request #6833 from abouvier/unbundle | liamwhite | |
cmake: prefer system libraries | |||
2022-12-04 | cmake: prefer system libraries | Alexandre Bouvier | |
2022-12-04 | yuzu-cmd: link SDL2 correctly | Liam | |
2022-12-04 | Merge pull request #9374 from liamwhite/externals | liamwhite | |
externals: update dynarmic, SDL2 | |||
2022-12-04 | externals: update dynarmic, SDL2 | Liam | |
2022-12-03 | Merge pull request #9344 from liamwhite/null | bunnei | |
video_core: add null backend | |||
2022-12-03 | Merge pull request #9300 from ameerj/pch | liamwhite | |
CMake: Use precompiled headers to improve compile times | |||
2022-12-02 | Merge pull request #9303 from liamwhite/new-vulkan-init | Matías Locatti | |
Vulkan: update initialization | |||
2022-12-02 | core: add option to break on unmapped access | Liam | |
2022-11-30 | CMake: Consolidate common PCH headers | ameerj | |
2022-11-29 | CMake: Use precompiled headers | ameerj | |
2022-11-28 | video_core: add null backend | Liam | |
2022-11-28 | Merge pull request #9325 from german77/default_by_default | liamwhite | |
yuzu-cmd: Fix default config value | |||
2022-11-27 | yuzu-cmd: Fix default config value | german77 | |
2022-11-27 | Merge pull request #9317 from german77/input-crash | liamwhite | |
yuzu-cmd: Fix input callback crash on close | |||
2022-11-27 | Vulkan: update initialization | Liam | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||
2022-11-27 | Merge pull request #9323 from german77/intructions | liamwhite | |
yuzu-cmd: Update configuration file description | |||
2022-11-27 | yuzu-cmd: Fix input callback crash on close | german77 | |
2022-11-26 | yuzu-cmd: Update configuration file description | german77 | |
2022-11-24 | FSR Sharpening Slider part 1 - only a global slider | Matías Locatti | |
2022-11-13 | Add break for default cases | Kyle Kienapfel | |
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | |||
2022-10-18 | core: Partially persist emulation state across game boots. | bunnei | |