Age | Commit message (Collapse) | Author |
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Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
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core: Use unrestricted union to hold storage of ResultVal value
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This is useful for all sorts of things, but mainly to identify save
folders more easily.
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ac:u IsConnected implemented
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Stub CAM:U service
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Add immediate mode vertex submission
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Dependencies: Remove GLFW, Add SDL2
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Add THREADPROCESSORID_ALL on SVC::CreateThread
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
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DiskDirectory: Initialize the directory member with valid info.
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x64 Emitter: Fix L bit in VEX prefix
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Add check before closure when emulation is running
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renderer_opengl: Initalise fragment shader LUT textures
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Audio Core: Skeleton
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Add support for padding vertex attributes
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
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Thanks to @mailwl for the initial version of the stubs.
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their boundaries.
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- Also implement D0 LUT enable.
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