| Age | Commit message (Collapse) | Author | 
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Fix visual studio ambiguous symbol error
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Fixup gsp synch
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More services & small clean ups
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- Also a few cleanups.
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armemu: Implement SMMUL, SMMLA, and SMMLS.
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armemu: Implement SMLALD/SMLSLD
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Stubbed IsSdmcWriteable to always return writeable.
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They were setting the old S flag.
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armemu: Fix retrieval of the CPSR in MRS instructions.
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armemu: Emulate the GE and Q flags.
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Needs to use the updated state of the CPSR.
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Clean up CMake library specification
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More warning cleanups
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dyncom: Move SEL over
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CFG: Implemented the GetConfigInfoBlk2 function.
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dyncom: Move over SASX/SSAX/SADD16/SSUB16
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Moved most of the shared CFG code there, implemented a few CFG:I functions
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That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
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License change
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