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2020-03-05Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei
vk_shader_decompiler: Implement indexed textures
2020-03-04Merge pull request #3469 from namkazt/patch-1bunnei
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04Merge pull request #3478 from bunnei/a32bunnei
Refactoring to boot A32 games
2020-03-03Merge pull request #3455 from ReinUsesLisp/attr-scaledbunnei
video_core: Implement more scaled attribute formats
2020-03-02core: hle: Implement separate A32/A64 SVC interfaces.bunnei
2020-03-02core: Implement separate A32/A64 ARM interfaces.bunnei
2020-03-02core: loader: Remove check for 32-bit.bunnei
2020-03-02core: dynarmic: Add CP15 from Citra.bunnei
2020-03-02Merge pull request #3464 from FernandoS27/jit-fixbunnei
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-02-29nit: move comment to right place.Nguyen Dac Nam
2020-02-28Merge pull request #3448 from bunnei/fix-audio-interp-2bunnei
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28renderer_opengl: Fix SRGB presentation frame tracking.bunnei
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28shader_decode: Fix LD, LDG when track constant bufferNguyen Dac Nam
2020-02-27Merge pull request #3430 from bunnei/split-presenterbunnei
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27renderer_opengl: Reduce swap chain size to 3.bunnei
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-27shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-26renderer_opengl: Use more concise lock syntax.bunnei
2020-02-26renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei
2020-02-26ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
2020-02-26Merge pull request #3440 from namkazt/patch-6bunnei
shader: implement LOP3 fast replace for old function
2020-02-25Merge pull request #3431 from CJBok/npad-fixbunnei
InputCommon: analog_from_button get direction implementation
2020-02-25renderer_opengl: Create gl_framebuffer_data if empty.bunnei
2020-02-25frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei
2020-02-25frontent: qt: main: Various updates/refactoring for separate presentation ↵bunnei
thread.
2020-02-25core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei
2020-02-25frontend: sdl2: emu_window: Implement separate presentation thread.bunnei
2020-02-25renderer_opengl: Add texture mailbox support for presenter thread.bunnei
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-25core: frontend: emu_window: Add TextureMailbox class.bunnei
2020-02-25core: settings: Add setting to enable vsync, which is on by default.bunnei
2020-02-25Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M
video_core/surface: Add R32_SINT render target format
2020-02-25Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M
video_core/gpu: Remove unused functions
2020-02-25video_core/surface: Add R32_SINT render target formatReinUsesLisp
2020-02-25video_core/gpu: Remove unused functionsReinUsesLisp
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
texture: Implement R32I
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
texture_cache: Implement layered framebuffer attachments
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
2020-02-24shader: Simplify indexed sampler usagesReinUsesLisp
2020-02-24video_core: Implement more scaler attribute formatsReinUsesLisp
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
2020-02-22Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei
vk_shader_decompiler: Implement Layer output attribute
2020-02-22Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei
surface_base: Implement texture buffer flushes
2020-02-22audio_core: interpolate: Improvements to fix audio crackling.bunnei
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow
2020-02-22System: Expose Host thread registering routines from kernel.Fernando Sahmkow
2020-02-22Kernel: Address Feedback.Fernando Sahmkow
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow