Age | Commit message (Collapse) | Author |
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- Used by Super Mario Odyssey.
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video_core: Get rid of global variable g_toggle_framelimit_enabled
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video_core: Use variable template variants of type_traits interfaces where applicable
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(R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
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Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
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This is entirely unused and can be removed.
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Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
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Silences a warning about truncating from size_t to u32
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We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
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This is called automatically anyways.
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- Used by Super Mario Odyssey.
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- Used by Super Mario Odyssey.
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
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Revert "gl_state: Temporarily disable culling and depth test."
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GetFramebufferSurfaces()
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applicable
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
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core: Make function reference parameters const where applicable
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common/logging: Add missing service log categories
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fsp_srv: Emplace entries first when building index instead of emplacing last
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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vfs: Add VfsFilesystem and fix RealVfs* implementations
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maxwell_3d: Ignore macros that have not been uploaded yet.
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* Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
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InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
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gl_shader_decompiler: Declare predicates on use.
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
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gl_rasterizer: Do not render when no render target is configured.
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- Used by Kirby Star Allies.
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
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This function doesn't modify anything within the reference Thread
instance.
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common/color: Minor cleanup
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
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non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
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vector_math: Use variable template version of is_signed in Vec classes
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- Used by Super Mario Odyssey (in game).
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- Used by Super Mario Odyssey (in game).
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- Used by Super Mario Odyssey (when going in game).
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- Used by Super Mario Odyssey (in game).
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This is only ever read from, so we can make the data it's pointing to
const.
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gl_shader_decompiler: Stub input attribute Unknown_63.
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Service/Account: stub LoadImage function
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