| Age | Commit message (Collapse) | Author | 
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Auto select the SDL audio backend when Cubeb latency is too high
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IFriendService: stub CheckFriendListAvailability
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result: enforce reference check specialization
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Since 16:10 was added, the maximum value is now 4.
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kernel: add expanded result macros
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yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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core_timing: use high-precision sleeps on non-Windows targets
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video_core: don't block rendering on screenshots
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yuzu: Add 16:10 aspect ratio
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syncpoint_manager: ensure handle is removable before removing
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before, but surely wrong.
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input_common: have an unique vector in callback status
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[video_core] Update 3D registers
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vk_scheduler: wait for command processing to complete
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configure_graphics: Fix graphics API selection when a game is running
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Qt: work around Qt5's font choice for Chinese (in Windows)
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The graphics API setting should not be changed when a game is running.
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program_metadata: Avoid reference binding to misaligned address
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build(room): simplify yuzu-room installation
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Fixes frametime reporting
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Avoids conflicting with the va_start macro
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