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2019-10-30Merge pull request #3038 from lioncash/docsRodrigo Locatti
kernel/scheduler: Minor changes
2019-10-29Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei
gl_state: Miscellaneous clean up
2019-10-29Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29Merge pull request #3007 from DarkLordZach/fsc-regressbunnei
savedata_factory: Automatically create certain savedata
2019-10-30gl_state: Use std::array::fill instead of std::fillRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-29gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp
This requires removing constness from some methods, but for consistency it's removed in all methods.
2019-10-29gl_state: Remove ApplyDefaultStateReinUsesLisp
OpenGL has defaults values we can trust. Remove these.
2019-10-29gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp
2019-10-29gl_state: Minor style changesReinUsesLisp
2019-10-29gl_state: Remove unused Citra TextureUnitsReinUsesLisp
2019-10-29gl_state: Move initializers from constructor to class declarationReinUsesLisp
2019-10-29Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti
maxwell_3d: Remove unused entries
2019-10-28Merge pull request #3037 from FernandoS27/new-formatsRodrigo Locatti
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-27scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash
This is only compared against, so it can be made const.
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp
2019-10-28maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp
2019-10-27scheduler: Silence sign conversion warningsLioncash
2019-10-27scheduler: Initialize class members directly where applicableLioncash
Reduces the overall amount of code.
2019-10-27scheduler: Amend documentation commentsLioncash
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
2019-10-28Merge pull request #2971 from FernandoS27/new-scheduler-v2David
Kernel: Implement a New Thread Scheduler V2
2019-10-27Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
2019-10-27Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3dbunnei
maxwell_3d: Silence implicit conversion warnings
2019-10-27maxwell_3d: Silence implicit conversion warningsReinUsesLisp
While we are at it, unify types for dirty reg pointers.
2019-10-27rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
2019-10-27astc: Silence implicit conversion warningsReinUsesLisp
2019-10-26Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow
2019-10-26Merge pull request #3027 from lioncash/lookupRodrigo Locatti
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-25Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25Shader_IR: Clang formatFernando Sahmkow
2019-10-25gl_shader_cache: Implement locker variants invalidationReinUsesLisp
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp
2019-10-25const_buffer_locker: Minor style changesReinUsesLisp
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_IR: Correct typo in Consistent method.Fernando Sahmkow
2019-10-25Shader_IR: allow lookup of texture samplers within the shader_ir for ↵Fernando Sahmkow
instructions that don't provide it
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ↵Fernando Sahmkow
ConstBufferLocker class to shaders.
2019-10-25Shader_IR: Implement BRX tracking.Fernando Sahmkow
2019-10-24Merge pull request #3028 from lioncash/constexprRodrigo Locatti
shader_bytecode: Make Matcher constexpr capable
2019-10-24shader_bytecode: Make Matcher constexpr capableLioncash
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data.
2019-10-24shader_ir: Use std::array with pair instead of unordered_mapLioncash
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
2019-10-23video_core/shader: Resolve instances of variable shadowingLioncash
Silences a few -Wshadow warnings.
2019-10-22Merge pull request #2991 from lioncash/npadbunnei
hid/npad: Minor cleanup
2019-10-22savedata_factory: Automatically create certain savedataZach Hilman
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22Merge pull request #2995 from ReinUsesLisp/ignore-gmemFernando Sahmkow
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases