Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-20 | Pica/DebugUtils: Add an event triggered after loading a vertex. | Tony Wasserka | |
2014-12-20 | Pica/PrimitiveAssembly: Implement triangle strips. | Tony Wasserka | |
2014-12-20 | Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations. | Tony Wasserka | |
2014-12-20 | Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are ↵ | Tony Wasserka | |
accessed for different attributes. | |||
2014-12-20 | Add support for a ridiculous number of texture formats. | Tony Wasserka | |
2014-12-20 | Pica: Unify ugly address translation hacks. | Tony Wasserka | |
2014-12-20 | Pica: Further improve Tev emulation. | Tony Wasserka | |
2014-12-20 | Pica: Merge texture lookup logic for DebugUtils and Rasterizer. | Tony Wasserka | |
This effectively adds support for a lot texture formats in the rasterizer. | |||
2014-12-20 | Pica: Implement texture wrapping. | Tony Wasserka | |
2014-12-20 | Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. | Tony Wasserka | |
2014-12-20 | citra-qt: Fix invalid memory read upon program startup. | Tony Wasserka | |
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not. | |||
2014-12-20 | Pica: Initial support for multitexturing. | Tony Wasserka | |
2014-12-20 | BitField: Add an explicit Assign method. | Tony Wasserka | |
This is useful when doing crazy stuff like inheriting from BitField. | |||
2014-12-20 | citra-qt: static-constify a map. | Tony Wasserka | |
2014-12-20 | Merge pull request #315 from chinhodado/master | bunnei | |
Clean up some warnings | |||
2014-12-20 | Clean up some warnings | Chin | |
2014-12-20 | Common: Add a clone of std::make_unique | Yuri Kunde Schlesner | |
2014-12-19 | Merge pull request #306 from Subv/even_more_savedata | bunnei | |
SaveData: Added some documentation to FormatSaveData | |||
2014-12-19 | FS_U: Added the command to the docs of SaveData functions | Subv | |
2014-12-19 | Merge pull request #309 from chinhodado/patch-1 | bunnei | |
Properly erase/remove a DebuggerObserver | |||
2014-12-19 | Merge pull request #294 from lioncash/var | bunnei | |
armemu: Narrow the scope of some variables in handle_v6_insn | |||
2014-12-19 | Merge pull request #305 from lioncash/paren | bunnei | |
armemu: Get rid of bitwise parenthesis warnings | |||
2014-12-19 | Properly erase/remove an observer | chinhodado | |
2014-12-18 | Merge pull request #302 from purpasmart96/flushshutup | bunnei | |
GSP_GPU: Shut up FlushDataCache | |||
2014-12-18 | GSP_GPU: Shut up FlushDataCache | purpasmart96 | |
2014-12-18 | Merge pull request #308 from Subv/more_savedata | bunnei | |
SystemSaveData: Fixed a typo that was segfaulting | |||
2014-12-18 | SystemSaveData: Fixed a typo that was segfaulting | Subv | |
2014-12-18 | Merge pull request #304 from lioncash/sflags | bunnei | |
armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX. | |||
2014-12-18 | Merge pull request #307 from lioncash/usat16 | bunnei | |
armemu: Fix USAT16. | |||
2014-12-18 | Merge pull request #301 from Subv/more_savedata | bunnei | |
SaveData: Implemented the SystemSaveData archive. | |||
2014-12-18 | SystemSaveData: Added a TODO to move it to the NAND. | Subv | |
Maybe sometime when we actually implement that | |||
2014-12-18 | armemu: Fix lower-bounds clamping for USAT16 | Lioncash | |
2014-12-18 | SaveData: Added some documentation to FormatSaveData | Subv | |
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty | |||
2014-12-18 | armemu: More concise names for USAT16-related variables | Lioncash | |
2014-12-18 | armemu: Get rid of bitwise parenthesis warnings | Lioncash | |
2014-12-18 | armemu: Set GE flags correctly for SSUB16, SADD16, SSAX, and SASX. | Lioncash | |
2014-12-18 | Merge pull request #299 from lioncash/join | bunnei | |
Combine SSUB16, SADD16, SASX, and SSAX. | |||
2014-12-17 | SaveData: Implemented the SystemSaveData archive. | Subv | |
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. | |||
2014-12-17 | Merge pull request #298 from lioncash/flags | bunnei | |
armemu: Unset GE flags for UADD8 if results are < 0x100 | |||
2014-12-17 | Merge pull request #295 from lioncash/umaal | bunnei | |
armemu: Implement UMAAL | |||
2014-12-17 | armemu: Combine SSUB16, SADD16, SASX, and SSAX. | Lioncash | |
2014-12-17 | Merge pull request #292 from lioncash/backports | bunnei | |
Backport more skyeye fixes from 3dmoo | |||
2014-12-17 | Merge pull request #297 from lioncash/ssub16 | bunnei | |
armemu: Fix SSUB16 | |||
2014-12-17 | Merge pull request #185 from purpasmart96/mem_perm | bunnei | |
Kernel: Add missing permissions | |||
2014-12-17 | Filesystem/Archives: Implemented the SaveData archive | Subv | |
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | |||
2014-12-17 | armemu: Unset GE flags for UADD8 if results are < 0x100 | Lioncash | |
Reference manual states these must be set to zero if this case is true. | |||
2014-12-17 | armemu: Fix SSUB16 | Lioncash | |
Broken from the same reason SADD16 was. The lo part of the result should only be constructed from the lo halfwords of rm and rn. The hi part of the result should only be constructed from the hi halfwords of rm and rn. | |||
2014-12-17 | Merge pull request #293 from lioncash/sops | bunnei | |
armemu: Fix SADD16 | |||
2014-12-17 | Merge pull request #287 from lioncash/qaddsub16 | bunnei | |
armemu: Join QADD16/QSUB16 and fix saturation clamping. | |||
2014-12-17 | armemu: Implement UMAAL | Lioncash | |