Age | Commit message (Collapse) | Author |
|
vp9: Avoid memcpy with null pointers
|
|
Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.
Co-authored-by: LC <mathew1800@gmail.com>
|
|
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
|
|
InputCommon: Improve UDP communications
|
|
arm_dynarmic: Increase size of code cache
|
|
HID: Fix SL and SR buttons for right joycon
|
|
|
|
|
|
[test] arm_dynarmic: Always have a 'valid' jit instance
|
|
Morph1984/stub-SetAlbumImageTakenNotificationEnabled
ISelfController: Stub SetAlbumImageTakenNotificationEnabled
|
|
check all pads instead of only the first one
|
|
video_core: Accelerate ASTC texture decoding using compute shaders
|
|
yuzu/main: Add user command line argument
|
|
This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
|
|
vulkan_common: enable OpenGL interop on other Unices
|
|
HID: Initialize correctly the gesture finger_id and filter invalid inputs
|
|
|
|
nvdrv: Pass device fd and handle device create methods for device opening and closing
|
|
hle: kernel: Initialize preemption task after schedulers.
|
|
|
|
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
|
|
|
|
|
|
|
|
and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
|
|
nvdrv: Change InitializeEx to AllocAsEx
|
|
Mesa is the primary OpenGL provider on all FreeDesktop systems.
For example, iris is used on Intel GPU + FreeBSD by default.
|
|
|
|
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
|
|
Fix cancelation of getExistingDirectory dialog
|
|
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
|
|
gl_device: Block async shaders on AMD and Intel
|
|
- We re-create the JIT here without preserving any state.
|
|
Currently, the Windows versions of the Intel OpenGL driver and the AMD
proprietary OpenGL driver do not properly support (or in fact degrade)
when asynchronous shader compilation is enabled. This blocks
specifically those drivers from using this feature. This affects
AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
|
|
|
|
IApplicationDisplayService: Stub GetIndirectLayerImageMap
|
|
service: Refactor spl
|
|
[testing] fiber: Double default stack size
|
|
Used by games invoking the inline software keyboard such as GNOSIA
|
|
system_version: Update to 11.0.1
|
|
Silences log spam on empty buffer writes
|
|
system_archive: Update NgWord archive version
|
|
|
|
|
|
time: Assign the current time point to the ClockSnapshot
|
|
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
|
|
resolves a crash with some anamolous textures found in Astral Chain.
|
|
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
|
|
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
|
|
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.
This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
|