Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-12 | threadsafe_queue: Use std::size_t for representing size | Lioncash | |
Makes it consistent with the regular standard containers in terms of size representation. This also gets rid of dependence on our own type aliases, removing the need for an include. | |||
2019-02-12 | threadsafe_queue: Remove NeedSize template parameter | Lioncash | |
The necessity of this parameter is dubious at best, and in 2019 probably offers completely negligible savings as opposed to just leaving this enabled. This removes it and simplifies the overall interface. | |||
2019-02-12 | renderer_opengl: Remove reference to global system instance | Lioncash | |
We already store a reference to the system instance that the renderer is created with, so we don't need to refer to the system instance via Core::System::GetInstance() | |||
2019-02-12 | Merge pull request #2110 from lioncash/namespace | bunnei | |
core_timing: Rename CoreTiming namespace to Core::Timing | |||
2019-02-12 | Merge pull request #2104 from ReinUsesLisp/compute-assert | bunnei | |
kepler_compute: Fixup assert and rename the engine | |||
2019-02-12 | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | |
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. | |||
2019-02-12 | Merge pull request #2108 from FernandoS27/fix-cc | bunnei | |
Fix incorrect value for CC bit in IADD | |||
2019-02-12 | Merge pull request #2109 from FernandoS27/fix-f2i | bunnei | |
Corrected F2I None mode to RoundEven. | |||
2019-02-12 | Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures | bunnei | |
shader_ir: Clean texture management code | |||
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | |
2019-02-11 | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | |
2019-02-10 | kepler_compute: Fixup assert and rename engines | ReinUsesLisp | |
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation. | |||
2019-02-08 | Merge pull request #1904 from bunnei/better-fermi-copy | bunnei | |
gl_rasterizer: Implement a more accurate fermi 2D copy. | |||
2019-02-08 | Merge pull request #2096 from FearlessTobi/patch-3 | bunnei | |
nvdisp_disp0: change drawing message log level from Warning to Trace | |||
2019-02-08 | Implement linear textures (#2089) | Fernando Sahmkow | |
2019-02-08 | gl_rasterizer_cache: Fixup texture view parameters | ReinUsesLisp | |
These parameters were declared as constants and passed to glTextureView but then they were removed on a rabase. This addresses that mistake. | |||
2019-02-08 | nvdisp_disp0: change drawing message log level from Warning to Trace | Tobias | |
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace. | |||
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | |
This was originally included because texture operations returned a vec4. These operations now return a single float and the F4 prefix doesn't mean anything. | |||
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | |
Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach. | |||
2019-02-06 | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking | bunnei | |
shader/track: Add a more permissive global memory tracking | |||
2019-02-06 | gl_rasterizer_cache: Mark surface copy destinations as modified. | bunnei | |
2019-02-06 | gl_rasterizer: Implement a more accurate fermi 2D copy. | bunnei | |
- This is a blit, use the blit registers. | |||
2019-02-06 | Merge pull request #2091 from FearlessTobi/port-4603 | bunnei | |
Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory" | |||
2019-02-06 | cmake: Fix title bar issue | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Check LZ4 size limit | Frederic L | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2019-02-06 | gl_shader_disk_cache: Consider compressed size zero as an error | Frederic L | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2019-02-06 | cmake: Use CMAKE_COMMAND instead of "cmake" | Frederic L | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2019-02-06 | gl_shader_disk_cache: Use unordered containers | ReinUsesLisp | |
2019-02-06 | gl_shader_cache: Fixup GLSL unique identifiers | ReinUsesLisp | |
2019-02-06 | loading_screen: Unchunk progress bar | ReinUsesLisp | |
2019-02-06 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | |
2019-02-06 | gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders | ReinUsesLisp | |
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using glProgramBinary. This is probably required by the standard but it's ignored by permisive proprietary drivers. | |||
2019-02-06 | gl_shader_disk_cache: Pass core system as argument and guard against games ↵ | ReinUsesLisp | |
without title ids | |||
2019-02-06 | gl_shader_disk_cache: Guard reads and writes against failure | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Address miscellaneous feedback | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Pass return values returning instead of by parameters | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Compress program binaries using LZ4 | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Compress GLSL code using LZ4 | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | |
2019-02-06 | settings: Hide shader cache behind a setting | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Invalidate shader cache changes with CMake hash | ReinUsesLisp | |
2019-02-06 | gl_shader_cache: Refactor to support disk shader cache | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add transferable cache invalidation | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add precompiled load | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add precompiled save | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add transferable load | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add transferable stores | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers | ReinUsesLisp | |
2019-02-06 | gl_shader_disk_cache: Add file and move BaseBindings declaration | ReinUsesLisp | |
2019-02-06 | gl_shader_decompiler: Remove name entries | ReinUsesLisp | |