| Age | Commit message (Collapse) | Author |
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Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
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This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
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fuck git for ruining my day, I will learn but I will not forgive
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vk_buffer_cache: Implement a buffer cache
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This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
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yuzu/compatdb: Remove unused lambda capture
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service/audio: Provide an implementation of ExecuteAudioRendererRendering
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This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
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This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
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service/hid: Amend forward declaration of ServiceManager
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vk_stream_buffer: Implement a stream buffer
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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scenarios.
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marked surfaces on next use.
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of Register and Unregister
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maxwell_3d: Use std::bitset to manage dirty flags
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- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%.
- From main menu into the game from 1.03% to 0.35%
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cubeb_init
cubeb now requires that COM explicitly be initialized on the thread
prior to calling cubeb_init.
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The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
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Silences a compiler warning with clang.
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audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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core/frontend/emu_window: Make ClipToTouchScreen a const member function
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kernel/handle_table: Allow process capabilities to limit the handle table size
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
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declaration order
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
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declaration order
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
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This is only necessary in headers. Silences a warning with clang.
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This member function doesn't modify instance state, so it can have the
const specifier applied to it.
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AudioRendererParameter
Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).
This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
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These types are within the common library, so they should be within the
Common namespace.
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These types are within the common library, so they should be using the
Common namespace.
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Quaternion is within the common library, so it should be using the
Common namespace.
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file_sys/vfs_vector: Fix ignored offset on Write
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service/vi: Update IManagerDisplayService's function table
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audio_core: Resolve compilation warnings
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Makes immutable state explicit.
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The kernel allows restricting the total size of the handle table through
the process capability descriptors. Until now, this functionality wasn't
hooked up. With this, the process handle tables become properly restricted.
In the case of metadata-less executables, the handle table will assume
the maximum size is requested, preserving the behavior that existed
before these changes.
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