summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2021-02-27Merge pull request #5953 from bunnei/memory-refactor-1bunnei
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-26Merge pull request #5944 from Morph1984/gc-vibrationsbunnei
hid: Implement GameCube Controller Vibrations
2021-02-26Merge pull request #5997 from Kelebek1/Depthbunnei
[OpenGL] Implement glDepthRangeIndexeddNV
2021-02-24Merge pull request #5977 from Morph1984/stub-accbunnei
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-21Merge pull request #5936 from Kelebek1/Offsetsbunnei
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21hid: Implement GameCube Controller VibrationsMorph
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-02-20kernel: Fix resource release exception on exitameerj
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20gl_disk_shader_cache: Log total shader entries count on game loadMorph
2021-02-19common: wall_clock: Fix integer overflow with StandardWallClock.bunnei
- Previous optimized impl. resulted in an integer overflow, so revert. - This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19Merge pull request #5924 from ReinUsesLisp/inline-bindingsbunnei
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-18hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei
2021-02-18hle: kernel: Migrate MemoryManager to KMemoryManager.bunnei
2021-02-18hle: kernel: Migrate PageLinkedList to KPageLinkedList.bunnei
2021-02-18hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.bunnei
2021-02-18hle: kernel: Migrate SlabHeap to KSlabHeap.bunnei
2021-02-18hle: kernel: Migrate MemoryLayout to KMemoryLayout.bunnei
2021-02-18hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo.bunnei
2021-02-18hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous.bunnei
2021-02-18hle: kernel: KSystemControl does not belong in Memory namespace.bunnei
2021-02-18hle: kernel: memory: PageHeap: Migrate to KPageBitmap class.bunnei
2021-02-18hle: kernel: Add KPageBitmap class.bunnei
2021-02-18hle: kernel: system_control: Add function GenerateRandomU64.bunnei
2021-02-18common: Add implementation of TinyMT (Mersenne Twister RNG).bunnei
2021-02-18hle: kernel: Add KSpinLock implementation.bunnei
2021-02-18core: memory: Add templated GetPointer methods.bunnei
2021-02-18common: alignment: Add DivideUp utility method.bunnei
2021-02-18hle: kernel: Rename SharedMemory to KSharedMemory.bunnei
2021-02-18Merge pull request #4973 from ameerj/nvdec-optbunnei
nvdec: Reuse allocated buffers and general cleanup
2021-02-18Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵Morph
compatibility problems with certain controllers""
2021-02-18common/cityhash: Use common typesReinUsesLisp
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
2021-02-18tests: Add tests for CityHashReinUsesLisp
2021-02-16Merge pull request #5121 from bunnei/optimize-core-timingbunnei
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16Merge pull request #5929 from german77/mousePanningMorph
Improve mouse panning
2021-02-15Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15vk_rasterizer: Fix loading shader addresses twiceReinUsesLisp
This was recently introduced on a wrongly rebased commit.
2021-02-15Merge pull request #3603 from FearlessTobi/port-5123bunnei
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15core: core_timing_util: Optimize core timing math.bunnei
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL ↵bunnei
instruction.
2021-02-15common: Merge uint128 to a single header file with inlines.bunnei
2021-02-15Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipelinebunnei
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15Merge pull request #5939 from Morph1984/web_typesLC
core/CMakeLists: Add web_types.h
2021-02-15Merge pull request #4940 from german77/nativeGCbunnei
HID: Implement GC controller in game
2021-02-15core/CMakeLists: Add web_types.hMorph
2021-02-14Merge pull request #5935 from lat9nq/controller_access_keysbunnei
debugger: controller: Add access key
2021-02-15Review 1Kelebek1
2021-02-14Merge pull request #5909 from ogniK5377/I3dl2Reverbbunnei
audren: Implement I3dl2Reverb
2021-02-15Implement texture offset support for TexelFetch and TextureGather and add ↵Kelebek1
offsets for Tlds Formatting
2021-02-14debugger: controller: Add access keylat9nq
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.