Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-27 | Merge pull request #5953 from bunnei/memory-refactor-1 | bunnei | |
Kernel Rework: Memory updates and refactoring (Part 1) | |||
2021-02-26 | Merge pull request #5944 from Morph1984/gc-vibrations | bunnei | |
hid: Implement GameCube Controller Vibrations | |||
2021-02-26 | Merge pull request #5997 from Kelebek1/Depth | bunnei | |
[OpenGL] Implement glDepthRangeIndexeddNV | |||
2021-02-24 | Merge pull request #5977 from Morph1984/stub-acc | bunnei | |
acc: Stub GetNintendoAccountUserResourceCacheForApplication | |||
2021-02-24 | Implement glDepthRangeIndexeddNV | Kelebek1 | |
2021-02-21 | Merge pull request #5936 from Kelebek1/Offsets | bunnei | |
Offsets for TexelFetch and TextureGather in Vulkan | |||
2021-02-21 | hid: Implement GameCube Controller Vibrations | Morph | |
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers. | |||
2021-02-21 | acc: Stub GetNintendoAccountUserResourceCacheForApplication | Morph | |
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe | |||
2021-02-20 | kernel: Fix resource release exception on exit | ameerj | |
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit. | |||
2021-02-20 | gl_disk_shader_cache: Log total shader entries count on game load | Morph | |
2021-02-19 | common: wall_clock: Fix integer overflow with StandardWallClock. | bunnei | |
- Previous optimized impl. resulted in an integer overflow, so revert. - This is our slow/fallback path that should never be really be used, so the optimization in unimportant. | |||
2021-02-19 | Merge pull request #5924 from ReinUsesLisp/inline-bindings | bunnei | |
vk_update_descriptor: Inline and improve code for binding buffers | |||
2021-02-18 | hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable. | bunnei | |
2021-02-18 | hle: kernel: Migrate MemoryManager to KMemoryManager. | bunnei | |
2021-02-18 | hle: kernel: Migrate PageLinkedList to KPageLinkedList. | bunnei | |
2021-02-18 | hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others. | bunnei | |
2021-02-18 | hle: kernel: Migrate SlabHeap to KSlabHeap. | bunnei | |
2021-02-18 | hle: kernel: Migrate MemoryLayout to KMemoryLayout. | bunnei | |
2021-02-18 | hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo. | bunnei | |
2021-02-18 | hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous. | bunnei | |
2021-02-18 | hle: kernel: KSystemControl does not belong in Memory namespace. | bunnei | |
2021-02-18 | hle: kernel: memory: PageHeap: Migrate to KPageBitmap class. | bunnei | |
2021-02-18 | hle: kernel: Add KPageBitmap class. | bunnei | |
2021-02-18 | hle: kernel: system_control: Add function GenerateRandomU64. | bunnei | |
2021-02-18 | common: Add implementation of TinyMT (Mersenne Twister RNG). | bunnei | |
2021-02-18 | hle: kernel: Add KSpinLock implementation. | bunnei | |
2021-02-18 | core: memory: Add templated GetPointer methods. | bunnei | |
2021-02-18 | common: alignment: Add DivideUp utility method. | bunnei | |
2021-02-18 | hle: kernel: Rename SharedMemory to KSharedMemory. | bunnei | |
2021-02-18 | Merge pull request #4973 from ameerj/nvdec-opt | bunnei | |
nvdec: Reuse allocated buffers and general cleanup | |||
2021-02-18 | Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵ | Morph | |
compatibility problems with certain controllers"" | |||
2021-02-18 | common/cityhash: Use common types | ReinUsesLisp | |
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t. | |||
2021-02-18 | tests: Add tests for CityHash | ReinUsesLisp | |
2021-02-16 | Merge pull request #5121 from bunnei/optimize-core-timing | bunnei | |
core: Optimize core timing utility functions to avoid unnecessary math | |||
2021-02-16 | Merge pull request #5929 from german77/mousePanning | Morph | |
Improve mouse panning | |||
2021-02-15 | Merge pull request #4298 from FearlessTobi/remove-cache-setting | bunnei | |
yuzu/configure_filesystem: Remove "Select Cache Directory" option | |||
2021-02-15 | vk_rasterizer: Fix loading shader addresses twice | ReinUsesLisp | |
This was recently introduced on a wrongly rebased commit. | |||
2021-02-15 | Merge pull request #3603 from FearlessTobi/port-5123 | bunnei | |
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers" | |||
2021-02-15 | core: core_timing_util: Optimize core timing math. | bunnei | |
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy. | |||
2021-02-15 | common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL ↵ | bunnei | |
instruction. | |||
2021-02-15 | common: Merge uint128 to a single header file with inlines. | bunnei | |
2021-02-15 | Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline | bunnei | |
fixed_pipeline_cache: Use dirty flags to lazily update key | |||
2021-02-15 | Merge pull request #5939 from Morph1984/web_types | LC | |
core/CMakeLists: Add web_types.h | |||
2021-02-15 | Merge pull request #4940 from german77/nativeGC | bunnei | |
HID: Implement GC controller in game | |||
2021-02-15 | core/CMakeLists: Add web_types.h | Morph | |
2021-02-14 | Merge pull request #5935 from lat9nq/controller_access_keys | bunnei | |
debugger: controller: Add access key | |||
2021-02-15 | Review 1 | Kelebek1 | |
2021-02-14 | Merge pull request #5909 from ogniK5377/I3dl2Reverb | bunnei | |
audren: Implement I3dl2Reverb | |||
2021-02-15 | Implement texture offset support for TexelFetch and TextureGather and add ↵ | Kelebek1 | |
offsets for Tlds Formatting | |||
2021-02-14 | debugger: controller: Add access key | lat9nq | |
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title. |