| Age | Commit message (Collapse) | Author |
|
gl_shader_decompiler: F2F: Implement rounding modes.
|
|
Service/nfp:user : stub some functions.
|
|
|
|
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
|
|
GPU: Support changing the texture swizzles for Maxwell textures.
|
|
with TEX/TEXS.
|
|
|
|
|
|
|
|
|
|
GPU: Implement sampling multiple textures in the generated glsl shaders.
|
|
|
|
|
|
|
|
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
|
|
|
|
* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
|
|
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
|
|
gl_shader_decompiler: Fix un/signed mismatch with SHL.
|
|
maxwell_to_gl: Implement WrapMode Mirror.
|
|
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
|
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
|
* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
They're not compressed.
|
|
|
|
GPU: Implemented the F2I_R shader instruction.
|
|
GPU: Corrected the branch targets for the shader bra instruction.
|
|
gl_shader_decompiler: Implement SHL instruction.
|
|
|
|
|
|
GPU: Implemented predicated exit instructions in the shader programs.
|
|
|
|
|
|
|
|
|
|
|
|
GPU: Implemented the LOP32I instruction.
|
|
GPU: Implemented the ISETP_R and ISETP_C instructions
|
|
|
|
analysis.
|
|
GPU: Corrected the FSET and I2F instructions.
|
|
GPU: Partially implemented the bra shader instruction
|
|
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
|
|
|