Age | Commit message (Collapse) | Author |
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This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
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configuration/config: Use an intermediary variable for accessing players
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system_archive: Implement open source NgWord2
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kernel/svc: Correct behavior of svcResetSignal()
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gl_rasterizer: Implement a framebuffer cache
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gl_shader_decompiler: Implement TEXS.F16
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system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
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service/ldr: Deduplicate instruction cache clearing code in LoadNro()
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lower vector capacity. For 36-bit titles saves 800MB of commit.
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Avoids typing the same long accessor just to retrieve player attributes.
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We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
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file-scope system archive array
This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
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We don't need to specify all of the ARM interfaces explicitly.
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Convert high-frequency LUT arrays from constexpr to static constexpr
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While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
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Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
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svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
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In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
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file_sys: Implement open source system archives
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yuzu/game_list_worker: Minor cleanup and code deduplication
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check in callbacks
Avoids potentially allocating a std::string instance when it isn't
needed.
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file_sys/registered_cache: Eliminate variable shadowing
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crypto/key_manager: Remove unused variable in GetTicketblob()
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This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
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svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.
If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.
If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.
Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
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loader/{nro, nso}: Remove dependency on the System class
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kernel/object: Amend handle types to distinguish between readable and writable events
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* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
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kernel/svc: Implement the resource limit svcGetInfo option
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Don't try to route PFIFO methods (0-0x40) to the other engines.
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writable events
Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.
This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
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Another hold-over from Citra.
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Allows a process to register the resource limit as part of its handle
table.
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This is a leftover from #1792
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svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
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yuzu/configuration: Minor clean-up related changes
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filesystem: De-globalize registered_cache_union
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gl_shader_decompiler: Introduce a scoped object and style changes
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kernel: Divide Event into ReadableEvent and WritableEvent
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service/fsp_srv: Implement CleanDirectoryRecursively
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service/audio/audout_u: Amend constructor initialization list order
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Fixed crash with SetNpadMode
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Similar to the NRO changes, we can also pass the process explicitly as a
parameter from Load instead of indirecting through the System class.
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This simply acts as a forwarding function for the Load() function, so
this doesn't need to be directly exposed.
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