Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-16 | Merge pull request #2772 from lioncash/ui | James Rowe | |
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage | |||
2019-08-09 | yuzu/CMakeLists: Remove qt5_wrap_ui macro usage | Lioncash | |
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction. | |||
2019-07-26 | Merge pull request #2592 from FernandoS27/sync1 | bunnei | |
Implement GPU Synchronization Mechanisms & Correct NVFlinger | |||
2019-07-25 | Merge pull request #2739 from lioncash/cflow | bunnei | |
video_core/control_flow: Minor changes/warning cleanup | |||
2019-07-25 | Merge pull request #2737 from FernandoS27/track-fix | bunnei | |
Shader_Ir: Correct tracking to track from right to left | |||
2019-07-25 | Merge pull request #2689 from lioncash/tl | bunnei | |
yuzu/main: Make error messages within OnCoreError more localization-friendly | |||
2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
Downgrade and suppress a series of GPU asserts and debug messages. | |||
2019-07-24 | Merge pull request #2704 from FernandoS27/conditional | bunnei | |
maxwell3d: Implement Conditional Rendering | |||
2019-07-22 | Merge pull request #2734 from ReinUsesLisp/compute-shaders | bunnei | |
gl_rasterizer: Implement compute shaders | |||
2019-07-21 | Merge pull request #2735 from FernandoS27/pipeline-rework | bunnei | |
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism | |||
2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | |
2019-07-19 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | |
2019-07-19 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | |
2019-07-19 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | |
2019-07-18 | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | |
Provides operational symmetry for the respective structures. | |||
2019-07-18 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | |
The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | |||
2019-07-18 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | |
This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | |||
2019-07-18 | video_core/control_flow: Use std::move where applicable | Lioncash | |
Results in less work being done where avoidable. | |||
2019-07-18 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | |
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | |||
2019-07-18 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | |
It's what it's there for. | |||
2019-07-18 | video_core: Resolve -Wreorder warnings | Lioncash | |
Ensures that the constructor members are always initialized in the order that they're declared in. | |||
2019-07-18 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | |
Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | |||
2019-07-18 | video_core/control_flow: Place all internally linked types/functions within ↵ | Lioncash | |
an anonymous namespace Previously, quite a few functions were being linked with external linkage. | |||
2019-07-18 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | |
Makes it explicit that the conversions here are intentional. | |||
2019-07-18 | Merge pull request #2687 from lioncash/tls-process | bunnei | |
kernel/process: Allocate the process' TLS region during initialization | |||
2019-07-18 | Merge pull request #2738 from lioncash/shader-ir | bunnei | |
shader-ir: Minor cleanup-related changes | |||
2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | |
2019-07-18 | GPU: Add missing puller methods. | Fernando Sahmkow | |
This adds some missing puller methods. We don't assert them as these are nop operations for us. | |||
2019-07-18 | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. | Fernando Sahmkow | |
This log was just to know which games used DMA. It's no longer important. | |||
2019-07-18 | Gl_Texture_Cache: Remove assert on component type in GetFormatTuple | Fernando Sahmkow | |
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache. | |||
2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | |
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||
2019-07-17 | Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace. | Fernando Sahmkow | |
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case. | |||
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | |
2019-07-17 | Texture_Cache: Rebase Fixes | Fernando Sahmkow | |
2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Correct marking dirtiness on CB upload | Fernando Sahmkow | |
2019-07-17 | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Rework CBData Upload | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | |
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not. | |||
2019-07-17 | Merge pull request #2740 from lioncash/bra | Fernando Sahmkow | |
shader/decode/other: Correct branch indirect argument within BRA handling | |||
2019-07-17 | Merge pull request #2726 from lioncash/access | Rodrigo Locatti | |
core: Remove CurrentArmInterface() global accessor | |||
2019-07-16 | shader_ir: std::move Node instance where applicable | Lioncash | |
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | |||
2019-07-16 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | |
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | |||
2019-07-16 | shader_ir: Remove unused includes | Lioncash | |
Removes unnecessary header dependencies. | |||
2019-07-16 | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | |
2019-07-16 | Merge pull request #2565 from ReinUsesLisp/track-indirect | Fernando Sahmkow | |
shader/track: Track indirect buffers | |||
2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | |
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c |