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2023-02-15Merge pull request #9809 from liamwhite/unused-servicebunnei
service: remove deleted services
2023-02-14Revert "main: Fix borderless fullscreen for high dpi scaled displays"liamwhite
2023-02-14service: remove deleted servicesLiam
2023-02-14Merge pull request #9795 from Kelebek1/biquad_fixliamwhite
[audio_core] Use different state offset for each biquad filter channel
2023-02-14Merge pull request #9793 from Morph1984/borderless-hidpiliamwhite
main: Fix borderless fullscreen for high dpi scaled displays
2023-02-13Fix biquad filter command's state buffer offsetKelebek1
2023-02-12Merge pull request #9784 from m-HD/masterbunnei
settings: added missing graphical settings to RestoreGlobalState()
2023-02-12main: Fix borderless fullscreen for high dpi scaled displaysMorph
On Windows, a borderless window will be treated the same as exclusive fullscreen when the window geometry matches the physical dimensions of the screen. However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless window apparently is not treated as exclusive fullscreen and functions correctly. One can verify and replicate this behavior by using a high resolution (4K) display, and switching between 100% and 200% scaling in Windows' display settings. At 100%, without the addition of 1, it is treated as exclusive fullscreen. At 200%, with or without the addition of 1, it is treated as borderless windowed. Therefore, we can use (read: abuse) this difference in behavior to fix this issue for those with higher resolution displays when the Qt scaling ratio is > 1. Should this behavior be changed in the future, please revisit this workaround.
2023-02-12Merge pull request #9757 from german77/gyrobunnei
core: hid: Use gyro thresholds modes set by the game
2023-02-12Merge pull request #9746 from ameerj/ogl-msaa-texcachebunnei
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12Update settings.cppm-HD
added missing graphical settings to RestoreGlobalState()
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-02-11kernel/svc: Fix undefined info_idColin Kinloch
2023-02-11Merge pull request #9777 from vonchenplus/speed_up_video_copyliamwhite
video_core: Speed up video frame data copy
2023-02-11Merge pull request #9773 from bunnei/fix-process-resourceliamwhite
core: kernel: k_process: Use application system resource.
2023-02-11Merge pull request #9768 from merryhime/biquad-roundingliamwhite
biquad_filter: Fix rounding in ApplyBiquadFilterInt
2023-02-11Merge pull request #9744 from behunin/quick-releaseliamwhite
gpu_thread: Remove OnCommandListEndCommand
2023-02-11video_core: Speed up video frame data copyFengChen
2023-02-10Merge pull request #9742 from liamwhite/svc-wrap-onlybunnei
kernel/svc: switch to generated wrappers
2023-02-10Merge pull request #9759 from german77/pro_controllerbunnei
input_common: Reintroduce custom pro controller support
2023-02-10core: kernel: k_process: Use application system resource.bunnei
2023-02-10biquad_filter: Clamp f64 in ApplyBiquadFilterFloatMerry
2023-02-10biquad_filter: Fix rounding in ApplyBiquadFilterIntMerry
2023-02-10Merge pull request #9761 from Morph1984/oopsliamwhite
main: Re-add QtWebEngine zoom factor
2023-02-10kernel: avoid usage of bit_castLiam
2023-02-09main: Re-add QtWebEngine zoom factorMorph
For some reason, I had removed this in https://github.com/yuzu-emu/yuzu/pull/4949/commits/ad6cec71ecd61aa2533d9efa89b68837516f8464 This should fix any improperly scaled web applets.
2023-02-09Merge pull request #9736 from Kelebek1/dynamic_vertex_attribsliamwhite
Remove fake vertex bindings when dynamic state is enabled
2023-02-09Merge pull request #9750 from ameerj/glsl-sample-id-maskliamwhite
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
2023-02-09input_common: Reintroduce custom pro controller supportNarr the Reg
2023-02-09audio: cubeb: Fix yuzu crashing when it test for latencyNarr the Reg
2023-02-09core: hid: Use gyro thresholds modes set by the gameNarr the Reg
2023-02-08buffer_base: Partially revert changes from #9559ameerj
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMaskameerj
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08Merge pull request #9747 from german77/SetSupportedNpadIdTypesliamwhite
service: hid: Return error if arguments of SetSupportedNpadIdType is invalid
2023-02-07service: hid: Return error if arguments of SetSupportedNpadIdType is invalidNarr the Reg
2023-02-07Merge pull request #9739 from liamwhite/old-gcc-fixMai
kernel: fix compilation with older gcc
2023-02-07Remove OnCommandListEndCommandBehunin
Call rasterizer->ReleaseFences() directly
2023-02-06kernel/svc: switch to generated wrappersLiam
2023-02-06Merge pull request #4949 from Morph1984/hidpi-temp-fixliamwhite
main: Enable High DPI fixes for Qt >= 5.14
2023-02-06Merge pull request #9644 from SaiKai/volume_quicksettingbunnei
add volume quicksetting with volume slider
2023-02-06kernel: fix compilation with older gccLiam
2023-02-06Update yuzu_cmd's default_ini.hMatías Locatti
Rename FSR, add missing resolution multipliers, and SMAA
2023-02-05Remove fake vertex bindings when dynamic state is enabledKelebek1
2023-02-04kernel/svc: Split implementations into separate filesLiam
2023-02-04Merge pull request #9720 from SoRadGaming/discordPresenceUpdatebunnei
Game Image with Discord RPC
2023-02-05Add Game Icon for Discord RPCSorab
Connected to Yuzu Compatibility Page
2023-02-04Merge pull request #9730 from german77/cmd_argliamwhite
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
2023-02-04Merge pull request #9729 from german77/sdl_inputliamwhite
yuzu_cmd: Fix touch and controller input
2023-02-04yuzu_cmd: Order arguments alphabetically and port arguments from Qtgerman77
2023-02-04yuzu_cmd: Fix mismatching controller inputgerman77