Age | Commit message (Collapse) | Author |
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Services/UDS: Generate 802.11 beacon frames when a network is open.
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use IPCHelper for PTM services
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variable value is not masked. the masked and combined register value should be used instead
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pica: correct bit field length for some registers
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This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
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Kernel: Map special regions according to ExHeader
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Prepare Pica registers for Geometry Shaders
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This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
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The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
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One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
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Frontend: Prevent FileSystemWatcher from blocking UI thread
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Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
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ir: implement new 3ds HID via ir:rst
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This replaces the hardcoded VRAM/DSP mappings with ones made based on
the ExHeader ARM11 Kernel caps list. While this has no visible effect
for most applications (since they use a standard set of mappings) it
does improve support for system modules and n3DS exclusives.
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Also move address space mapping out of video_core.
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This is 4MB of extra, separate memory that was added on the New 3DS.
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Dyncom/VFP: Revert edf30d8 and fix the FPSCR getting invalid values.
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This reverts commit edf30d84cc0e8299d61c98f5bb40a6428d1576bc.
Conflicts:
src/core/arm/skyeye_common/vfp/vfp_helper.h
src/core/arm/skyeye_common/vfp/vfpdouble.cpp
src/core/arm/skyeye_common/vfp/vfpsingle.cpp
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Had licensing issue around it, in addition to several bugs.
Closes #1632, #1280
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This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
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Appears to be currently broken, and given the complexity of doing this
for ARM code without debugging information, should probably be left to
an external tool or library. Use the GDB stub instead.
Closes #586
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It has performance problems, a very misleading UI, and is broken in
general. It has essentially been superceded by the GDB stub, but if we
wanted a built-in disassembler in the future it'd essentially need to be
rewritten from scratch anyway.
Closes #427, #1480
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citra-qt: game list search function fixed minor mistakes
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pica: use correct coordinates for texture 2
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* Create a random console_id when config save_file is created
Added button in system config to refresh the console unique id
* Moved the connect for the button from .ui file to constructor of ConfigureSystem
* Added warning and info dialog
Fixup: Make use of qt5 style connects,
renamed the refresh button,
removed some duplicate code,
changed random device and moved all to the generate function
* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message
* Fixup: Set and Create
* Fixup: Added console id label, therfore removed second message box
* Fixup: fixed the endianess
* Fixup: more endianness fixes
* Fixup: Endianness the 3rd
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ir: implement circle pad pro
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* citra-qt: game list search function
* Empty search field during game list refresh
* Code improvements
* Code formatting
* Autofocus search field
* JayFoxRox's recommendations
* lioncash's review
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
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implementation is verified against hardware
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PicaShaderConfig cleanups
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ldr_ro: use IPC helper
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