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2017-05-21swrasterizer: add missing tc0_w and fragment lighting attribute processingwwylele
2017-05-19Merge pull request #2661 from Subv/uds5bunnei
Services/UDS: Generate 802.11 beacon frames when a network is open.
2017-05-19Merge pull request #2710 from emmauss/ptm_ipcbunnei
use IPCHelper for PTM services
2017-05-19use IPCHelper for PTM servicesemmaus
2017-05-17pica: use correct register value for shader bool_uniformswwylele
variable value is not masked. the masked and combined register value should be used instead
2017-05-16Merge pull request #2703 from wwylele/pica-reg-reviseYuri Kunde Schlesner
pica: correct bit field length for some registers
2017-05-16pica: correct bit field length for some registerswwylele
2017-05-15Services/UDS: Use the new IPC helper functions.Subv
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv
2017-05-14Merge pull request #2687 from yuriks/address-mappingsYuri Kunde Schlesner
Kernel: Map special regions according to ExHeader
2017-05-12Merge pull request #2695 from JayFoxRox/gs-regsWeiyi Wang
Prepare Pica registers for Geometry Shaders
2017-05-12Pica: Write GS registersJannik Vogel
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12Pica: Write shader registers in functionsJannik Vogel
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel
One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-10Merge pull request #2669 from jroweboy/async_file_watcherYuri Kunde Schlesner
Frontend: Prevent FileSystemWatcher from blocking UI thread
2017-05-10Frontend: Prevent FileSystemWatcher from blocking UI threadJames Rowe
Instead of tying the QFileSystemWatcher to the GameList and updating in the UI thread, this change moves it to the worker thread. Since it gets deleted and recreated as part of the worker thread, this prevents it from ever getting used from multiple threads (which is why it was originally done on the UI thread)
2017-05-10Merge pull request #2676 from wwylele/irrstbunnei
ir: implement new 3ds HID via ir:rst
2017-05-09Kernel: Map special regions according to ExHeaderYuri Kunde Schlesner
This replaces the hardcoded VRAM/DSP mappings with ones made based on the ExHeader ARM11 Kernel caps list. While this has no visible effect for most applications (since they use a standard set of mappings) it does improve support for system modules and n3DS exclusives.
2017-05-09DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner
Also move address space mapping out of video_core.
2017-05-09Memory: Add constants for the n3DS additional RAMYuri Kunde Schlesner
This is 4MB of extra, separate memory that was added on the New 3DS.
2017-05-08Merge pull request #2696 from Subv/vfp_revertYuri Kunde Schlesner
Dyncom/VFP: Revert edf30d8 and fix the FPSCR getting invalid values.
2017-05-09Dyncom/VFP: Strip the VFP_NAN_FLAG sentinel value when setting vfp exceptions.Subv
2017-05-09Revert "Remove `exceptions` parameter from `normaliseround` VFP functions"Subv
This reverts commit edf30d84cc0e8299d61c98f5bb40a6428d1576bc. Conflicts: src/core/arm/skyeye_common/vfp/vfp_helper.h src/core/arm/skyeye_common/vfp/vfpdouble.cpp src/core/arm/skyeye_common/vfp/vfpsingle.cpp
2017-05-07Dyncom: Remove disassembler codeYuri Kunde Schlesner
Had licensing issue around it, in addition to several bugs. Closes #1632, #1280
2017-05-07Dyncom: Tweak types and log formattingYuri Kunde Schlesner
2017-05-07Remove unused symbols codeYuri Kunde Schlesner
2017-05-07Remove ability to load symbol mapsYuri Kunde Schlesner
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
2017-05-07citra-qt: Remove callstack widgetYuri Kunde Schlesner
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
2017-05-07citra-qt: Remove disassembler widgetYuri Kunde Schlesner
It has performance problems, a very misleading UI, and is broken in general. It has essentially been superceded by the GDB stub, but if we wanted a built-in disassembler in the future it'd essentially need to be rewritten from scratch anyway. Closes #427, #1480
2017-05-07Merge pull request #2682 from nicoboss/filterYuri Kunde Schlesner
citra-qt: game list search function fixed minor mistakes
2017-05-07fixup!ir: implement new 3ds HID via ir:rstwwylele
2017-05-06Don’t focus the search field if the game is emptyNico Bosshard
2017-05-05Merge pull request #2686 from wwylele/tex-coord-regYuri Kunde Schlesner
pica: use correct coordinates for texture 2
2017-05-05Create a random console_unique_id (#2668)B3n30
* Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd
2017-05-05pica: shader_dirty if texture2 coord changedwwylele
2017-05-04ir: implement new 3ds HID via ir:rstwwylele
2017-05-03Merge pull request #2606 from wwylele/irbunnei
ir: implement circle pad pro
2017-05-03pica: use correct coordinates for texture 2wwylele
2017-05-03ir: implement circle pad prowwylele
2017-05-03Fixed some more typosNico Bosshard
2017-05-02citra-qt: game list search function fixed minor mistakesNico Bosshard
2017-04-29citra-qt: game list search function (#2673)Nico Bosshard
* citra-qt: game list search function * Empty search field during game list refresh * Code improvements * Code formatting * Autofocus search field * JayFoxRox's recommendations * lioncash's review
2017-04-21Merge pull request #2671 from wwylele/dot3-rgbabunnei
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-20gl_shader_gen: remove TODO about Lerp behaviour verification. The ↵wwylele
implementation is verified against hardware
2017-04-19Merge pull request #2666 from yuriks/gl-cleanupsYuri Kunde Schlesner
PicaShaderConfig cleanups
2017-04-19rasterizer: implement combiner operation 7 (Dot3_RGBA)wwylele
2017-04-18Merge pull request #2532 from wwylele/ldrro-ipcYuri Kunde Schlesner
ldr_ro: use IPC helper
2017-04-17OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner
2017-04-17input_common/sdl: add support for binding button to axiswwylele