Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-12 | Better UUID randomness | David Marcec | |
2018-08-12 | Removed un-needed count from ListOpenUsers and ListAllUsers | David Marcec | |
2018-08-12 | Added better explanations in the profile manager | David Marcec | |
2018-08-12 | Code cleanup for profile manager | David Marcec | |
2018-08-12 | Removed const from ProfileBase Invalidate | David Marcec | |
2018-08-11 | fixed invalid uuid bool operator | David Marcec | |
2018-08-11 | Added GetOpenUserCount | David Marcec | |
2018-08-11 | Removed all for loops from the profile manager | David Marcec | |
2018-08-11 | Added missing ListAllUsers count | David Marcec | |
2018-08-11 | If statement style change | David Marcec | |
2018-08-11 | Second round of account changes | David Marcec | |
2018-08-11 | First round of account changes | David Marcec | |
2018-08-11 | Refactored profile manager sharing | David Marcec | |
2018-08-11 | Merge remote-tracking branch 'origin/master' into better-account | David Marcec | |
2018-08-11 | Added IsUserRegistrationRequestPermitted | David Marcec | |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-10 | Merge pull request #1004 from lioncash/unused | bunnei | |
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | |||
2018-08-10 | Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull | bunnei | |
Revert "gl_state: Temporarily disable culling and depth test." | |||
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | |
2018-08-09 | gl_rasterizer_cache: Remove unused viewport parameter of ↵ | Lioncash | |
GetFramebufferSurfaces() | |||
2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
2018-08-09 | Merge pull request #997 from lioncash/const-func | bunnei | |
core: Make function reference parameters const where applicable | |||
2018-08-09 | Merge pull request #989 from lioncash/log | bunnei | |
common/logging: Add missing service log categories | |||
2018-08-09 | Merge pull request #990 from lioncash/entry | bunnei | |
fsp_srv: Emplace entries first when building index instead of emplacing last | |||
2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
2018-08-09 | Merge pull request #897 from DarkLordZach/vfs-accuracy-2 | bunnei | |
vfs: Add VfsFilesystem and fix RealVfs* implementations | |||
2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
2018-08-09 | Merge pull request #991 from bunnei/ignore-mac | bunnei | |
maxwell_3d: Ignore macros that have not been uploaded yet. | |||
2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
gl_shader_decompiler: Declare predicates on use. | |||
2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
gl_rasterizer: Do not render when no render target is configured. | |||
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
- Used by Kirby Star Allies. | |||
2018-08-09 | buffer_queue: Make reference parameter of SetPreallocatedBuffer const | Lioncash | |
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition. | |||
2018-08-09 | hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const | Lioncash | |
This function doesn't modify anything within the reference Thread instance. | |||
2018-08-09 | Merge pull request #988 from lioncash/color | bunnei | |
common/color: Minor cleanup | |||
2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
2018-08-09 | Don't add user if the uuid already exists | David Marcec | |
2018-08-08 | Merge pull request #987 from lioncash/vec | bunnei | |
vector_math: Use variable template version of is_signed in Vec classes | |||
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
- Used by Super Mario Odyssey (when going in game). | |||
2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
- Used by Super Mario Odyssey (in game). |