Age | Commit message (Collapse) | Author |
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VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
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renderer_vulkan: implement fallback path for null buffer descriptors
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vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
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So that old cache can get deleted when the cache version changes and does not grow infinitely
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cache
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The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
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Revert "k_page_group: synchronize"
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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TAS: Record sanitized instead of raw stick inputs
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22.3.1
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