Age | Commit message (Collapse) | Author |
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Initial implementation of a game list
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symbols: Minor changes
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behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
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Use a constexpr function for country initialization in service/cfg
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This fixes a TODO left over from when we supported MSVC 2013.
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Fix some xcode 7 (llvm) warnings
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Silence some clang warnings
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citra-qt: Fix connect error on startup (#449)
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Verified against a 9.2.0-20 config save
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These blocks are required by various games to boot.
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GSP: Implement command 0x05, used for flushing caches
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Stop emulation when render window is closed
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May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
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operator
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General: Replace NULL and '0' usages with nullptr where applicable
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graphics_breakpoints_p: Add missing override specifier
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citra_qt: Reorganize headers
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video_core: Reorganize headers
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common: Get rid of debug_interface.h
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This is technically unused. Also removes TMemChecks because it relies on this.
Whenever memory breakpoints are implemented for real, it should be designed to
match the codebase debugging mechanisms.
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