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2018-08-15Shader/F2I: Implemented the negate bit in the F2I instruction.Subv
2018-08-15Merge pull request #1077 from bunnei/rgba16ubunnei
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-14gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei
2018-08-14gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei
- Used by Breath of the Wild.
2018-08-14Merge pull request #1069 from bunnei/vtx-szbunnei
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14Merge pull request #1070 from bunnei/cbuf-szbunnei
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14Merge pull request #1071 from bunnei/fix-ldcbunnei
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14Merge pull request #1068 from bunnei/g8r8sbunnei
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14Merge pull request #1067 from lioncash/initbunnei
emu_window: Ensure WindowConfig members are always initialized
2018-08-14Merge pull request #1073 from lioncash/3dsbunnei
loader: Remove address mapping remnants from citra
2018-08-14Merge pull request #1072 from lioncash/svcbunnei
kernel/svc: Log svcBreak parameters
2018-08-14Merge pull request #1063 from lioncash/inlinebunnei
common/xbyak_abi: Mark defined functions in header as inline
2018-08-15Implement Z16_UNORM in PixelFormatFromTextureFormat functiongreggameplayer
Require by Zelda Breath Of The Wild
2018-08-14Merge pull request #1054 from zhaowenlan1779/misc-fixupbunnei
common/misc: use windows.h
2018-08-14Merge pull request #1056 from lioncash/mmbunnei
mm_u: Move interface class into the cpp file
2018-08-14loader: Remove address mapping remnants from citraLioncash
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-14kernel/svc: Log svcBreak parametersLioncash
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
2018-08-14gl_shader_decompiler: Several fixes for indirect constant buffer loads.bunnei
2018-08-14gl_rasterizer: Fix upload size for constant buffers.bunnei
2018-08-14maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.bunnei
2018-08-14gl_rasterizer_cache: Implement G8R8S format.bunnei
- Used by Super Mario Odyssey.
2018-08-14emu_window: Ensure WindowConfig members are always initializedLioncash
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
2018-08-14common/xbyak_abi: Mark defined functions in header as inlineLioncash
Avoids potential One Definition Rule violations when these are used in the future.
2018-08-14common/xbyak: Use nested namespace specifiers where applicableLioncash
2018-08-14common: Remove unused old breakpoint source filesLioncash
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
2018-08-14Merge pull request #1055 from lioncash/initbunnei
audout_u: Correct IAudioOut initializer list order
2018-08-14Merge pull request #1058 from greggameplayer/BC7U_Fixbunnei
Fix BC7U
2018-08-14Merge pull request #1050 from bunnei/rgba16-unormbunnei
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-13logging/backend: Use const reference to refer to log filterLioncash
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance.
2018-08-14Fix BC7Ugreggameplayer
2018-08-13Merge pull request #1046 from ogniK5377/missing-channelsMat M
Added missing channel devices
2018-08-13mm_u: Forward all old variants of functions to the new onesLioncash
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13mm_u: Move implementation class into the cpp fileLioncash
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-13audout_u: Correct IAudioOut initializer list orderLioncash
Orders elements in the precise order they'll be initialized.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-14common/misc: use windows.hZhu PengFei
linux-mingw does not really like this.
2018-08-13Merge pull request #1052 from ogniK5377/xenobunnei
Implement RG32UI and R32UI
2018-08-13Merge pull request #1033 from MerryMage/interpbunnei
audio_core: Interpolate
2018-08-13Merge pull request #1053 from MerryMage/rm-IsExecutingbunnei
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
2018-08-13Merge pull request #1049 from bunnei/vtx-size-8Mat M
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
2018-08-13arm_dynarmic: Remove IsExecuting check from PrepareRescheduleMerryMage
No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13Implement RG32UI and R32UIDavid Marcec
Needed for xenoblade
2018-08-13audio_renderer: samples_remaining counts frames, not samplesMerryMage
2018-08-13audio_core: InterpolateMerryMage
2018-08-13audio_core: Implement low-pass filterMerryMage
2018-08-13Merge pull request #1032 from lioncash/sanitizebunnei
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
2018-08-13Merge pull request #1031 from lioncash/verbositybunnei
card_image: Simplify return statement of GetSubdirectories()
2018-08-13Merge pull request #1048 from lioncash/atomicbunnei
kernel/object: Tighten object against data races
2018-08-13maxwell_to_gl: Implement VertexAttribute::Size::Size_8.bunnei
- Used by Breath of the Wild.
2018-08-13kernel/object: Tighten object against data racesLioncash
Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing.