Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | |
2018-08-15 | Merge pull request #1077 from bunnei/rgba16u | bunnei | |
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | |||
2018-08-14 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | |
2018-08-14 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | |
- Used by Breath of the Wild. | |||
2018-08-14 | Merge pull request #1069 from bunnei/vtx-sz | bunnei | |
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | |||
2018-08-14 | Merge pull request #1070 from bunnei/cbuf-sz | bunnei | |
gl_rasterizer: Fix upload size for constant buffers. | |||
2018-08-14 | Merge pull request #1071 from bunnei/fix-ldc | bunnei | |
gl_shader_decompiler: Several fixes for indirect constant buffer loads. | |||
2018-08-14 | Merge pull request #1068 from bunnei/g8r8s | bunnei | |
gl_rasterizer_cache: Implement G8R8S format. | |||
2018-08-14 | Merge pull request #1067 from lioncash/init | bunnei | |
emu_window: Ensure WindowConfig members are always initialized | |||
2018-08-14 | Merge pull request #1073 from lioncash/3ds | bunnei | |
loader: Remove address mapping remnants from citra | |||
2018-08-14 | Merge pull request #1072 from lioncash/svc | bunnei | |
kernel/svc: Log svcBreak parameters | |||
2018-08-14 | Merge pull request #1063 from lioncash/inline | bunnei | |
common/xbyak_abi: Mark defined functions in header as inline | |||
2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | |
Require by Zelda Breath Of The Wild | |||
2018-08-14 | Merge pull request #1054 from zhaowenlan1779/misc-fixup | bunnei | |
common/misc: use windows.h | |||
2018-08-14 | Merge pull request #1056 from lioncash/mm | bunnei | |
mm_u: Move interface class into the cpp file | |||
2018-08-14 | loader: Remove address mapping remnants from citra | Lioncash | |
These mappings are leftovers from citra and don't apply to the Switch. | |||
2018-08-14 | kernel/svc: Log svcBreak parameters | Lioncash | |
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes. | |||
2018-08-14 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | |
2018-08-14 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | |
2018-08-14 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | |
2018-08-14 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-14 | emu_window: Ensure WindowConfig members are always initialized | Lioncash | |
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. | |||
2018-08-14 | common/xbyak_abi: Mark defined functions in header as inline | Lioncash | |
Avoids potential One Definition Rule violations when these are used in the future. | |||
2018-08-14 | common/xbyak: Use nested namespace specifiers where applicable | Lioncash | |
2018-08-14 | common: Remove unused old breakpoint source files | Lioncash | |
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally). | |||
2018-08-14 | Merge pull request #1055 from lioncash/init | bunnei | |
audout_u: Correct IAudioOut initializer list order | |||
2018-08-14 | Merge pull request #1058 from greggameplayer/BC7U_Fix | bunnei | |
Fix BC7U | |||
2018-08-14 | Merge pull request #1050 from bunnei/rgba16-unorm | bunnei | |
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | |||
2018-08-13 | logging/backend: Use const reference to refer to log filter | Lioncash | |
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance. | |||
2018-08-14 | Fix BC7U | greggameplayer | |
2018-08-13 | Merge pull request #1046 from ogniK5377/missing-channels | Mat M | |
Added missing channel devices | |||
2018-08-13 | mm_u: Forward all old variants of functions to the new ones | Lioncash | |
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency. | |||
2018-08-13 | mm_u: Move implementation class into the cpp file | Lioncash | |
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header. | |||
2018-08-13 | audout_u: Correct IAudioOut initializer list order | Lioncash | |
Orders elements in the precise order they'll be initialized. | |||
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | |
- Used by Breath of the Wild. | |||
2018-08-14 | common/misc: use windows.h | Zhu PengFei | |
linux-mingw does not really like this. | |||
2018-08-13 | Merge pull request #1052 from ogniK5377/xeno | bunnei | |
Implement RG32UI and R32UI | |||
2018-08-13 | Merge pull request #1033 from MerryMage/interp | bunnei | |
audio_core: Interpolate | |||
2018-08-13 | Merge pull request #1053 from MerryMage/rm-IsExecuting | bunnei | |
arm_dynarmic: Remove IsExecuting check from PrepareReschedule | |||
2018-08-13 | Merge pull request #1049 from bunnei/vtx-size-8 | Mat M | |
maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | |||
2018-08-13 | arm_dynarmic: Remove IsExecuting check from PrepareReschedule | MerryMage | |
No longer required. HaltExecution is a no-op if it is not currently executing. | |||
2018-08-13 | Implement RG32UI and R32UI | David Marcec | |
Needed for xenoblade | |||
2018-08-13 | audio_renderer: samples_remaining counts frames, not samples | MerryMage | |
2018-08-13 | audio_core: Interpolate | MerryMage | |
2018-08-13 | audio_core: Implement low-pass filter | MerryMage | |
2018-08-13 | Merge pull request #1032 from lioncash/sanitize | bunnei | |
vfs: Use sanitized paths within MoveFile() and MoveDirectory() | |||
2018-08-13 | Merge pull request #1031 from lioncash/verbosity | bunnei | |
card_image: Simplify return statement of GetSubdirectories() | |||
2018-08-13 | Merge pull request #1048 from lioncash/atomic | bunnei | |
kernel/object: Tighten object against data races | |||
2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | |
- Used by Breath of the Wild. | |||
2018-08-13 | kernel/object: Tighten object against data races | Lioncash | |
Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing. |