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2019-05-23common/file_util: Make GetCurrentDir() return a std::optionalLioncash
nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred.
2019-05-23common/file_util: Remove duplicated documentation commentsLioncash
These are already present within the header, so they don't need to be repeated in the cpp file.
2019-05-23common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
2019-05-23common/file_util: Remove unnecessary c_str() callsLioncash
The file stream open functions have supported std::string overloads since C++11, so we don't need to use c_str() here. Same behavior, less code.
2019-05-23common/file_util: Make IOFile's WriteString take a std::string_viewLioncash
We don't need to force the usage of a std::string here, and can instead use a std::string_view, which allows writing out other forms of strings (e.g. C-style strings) without any unnecessary heap allocations.
2019-05-22shader/decode/memory: Remove left in debug pragmaLioncash
2019-05-21renderer_opengl/gl_shader_decompiler: Remove redundant name specification in ↵Lioncash
format string This accidentally slipped through a rebase.
2019-05-20Merge pull request #2455 from lioncash/configbunnei
configuration/config: Move config loading and saving to functions based off groups
2019-05-20Merge pull request #2503 from lioncash/utilbunnei
yuzu/game_list: Specify string conversions explicitly
2019-05-20Merge pull request #2494 from lioncash/shader-textbunnei
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20yuzu/game_list: Specify string conversions explicitlyLioncash
Allows the game list code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_worker: Specify string conversions explicitlyLioncash
Allows the game list worker code to compile successfully with implicit string conversions disabled.
2019-05-20yuzu/game_list_p: Amend mentions of SMDH in commentsLioncash
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
2019-05-20yuzu/game_list_p: Specify string conversions explicitlyLioncash
Allows the game list item code to build with implicit string conversions disabled.
2019-05-20yuzu/loading_screen: Specify string conversions explicitlyLioncash
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate.
2019-05-20yuzu/bootmanager: Specify string conversions explicitlyLioncash
Allows the bootmanager code to compile with implicit string conversions disabled.
2019-05-20yuzu/util: Specify string conversions explicitlyLioncash
Allows the util code to build with implicit string conversions disabled.
2019-05-20gl_shader_decompiler: Tidy up minor remaining cases of unnecessary ↵Lioncash
std::string concatenation
2019-05-20gl_shader_decompiler: Replace individual overloads with the fmt-based oneLioncash
Gets rid of the need to special-case brace handling depending on the overload used, and makes it consistent across the board with how fmt handles them. Strings with compile-time deducible strings are directly forwarded to std::string's constructor, so we don't need to worry about the performance difference here, as it'll be identical.
2019-05-20gl_shader_decompiler: Utilize fmt overload of AddLine() where applicableLioncash
2019-05-20Merge pull request #2499 from lioncash/translatebunnei
yuzu/configuration: Specify string conversions explicitly
2019-05-19Revert #2466Fernando Sahmkow
This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior.
2019-05-19gl_shader_decompiler: Add AddLine() overload that forwards to fmtLioncash
In a lot of places throughout the decompiler, string concatenation via operator+ is used quite heavily. This is usually fine, when not heavily used, but when used extensively, can be a problem. operator+ creates an entirely new heap allocated temporary string and given we perform expressions like: std::string thing = a + b + c + d; this ends up with a lot of unnecessary temporary strings being created and discarded, which kind of thrashes the heap more than we need to. Given we utilize fmt in some AddLine calls, we can make this a part of the ShaderWriter's API. We can make an overload that simply acts as a passthrough to fmt. This way, whenever things need to be appended to a string, the operation can be done via a single string formatting operation instead of discarding numerous temporary strings. This also has the benefit of making the strings themselves look nicer and makes it easier to spot errors in them.
2019-05-19Merge pull request #2441 from ReinUsesLisp/al2pbunnei
shader: Implement AL2P and ALD.PHYS
2019-05-19Merge pull request #2410 from lioncash/affinitybunnei
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
2019-05-19yuzu/configuration/configure_web: Specify string conversions explicitlyLioncash
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19yuzu/configuration/configure_system: Specify string conversions explicitlyLioncash
Allows the system config code to build successfully with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_profile_manager: Mark UI string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/configuration/configure_per_general: Specify string conversions explicitlyLioncash
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_mouse_advanced: Clean up array accessesLioncash
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19yuzu/configuration/configure_mouse_advanced: Specify string conversions ↵Lioncash
explicitly Allows the advanced mouse configuration code to build with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_input_player: Clean up array accessesLioncash
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
2019-05-19yuzu/configuration/configure_input_player: Specify string conversions explicitlyLioncash
Allows the player input configuration code to compile with implicit string conversions disabled.
2019-05-19Merge pull request #2491 from FernandoS27/dma-fixHexagon12
Dma_pusher: ASSERT on empty command_list
2019-05-19yuzu/configuration/configure_input: Mark controller type names as translateableLioncash
These are user-facing strings, so they should be localizable.
2019-05-19yuzu/configuration/configure_general: Specify string conversions explicitlyLioncash
Allows the general configuration code to successfully compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_gamelist: Specify string conversions explicitlyLioncash
Allows the gamelist configuration code to compile with implicit string conversions disabled.
2019-05-19yuzu/configuration/configure_audio: Store power on query into a variableLioncash
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
2019-05-19yuzu/configuration/configure_audio: Tidy up function castLioncash
We can just use qOverload here to tidy up the function cast.
2019-05-19yuzu/configuration/configure_audio: Specify string conversions explicitlyLioncash
Allows the audio configuration code to build with implicit string conversions disabled.
2019-05-19Merge pull request #2452 from FernandoS27/raster-cache-fixHexagon12
Correct possible error on Rasterizer Caches
2019-05-19Merge pull request #2497 from lioncash/shader-irHexagon12
shader/shader_ir: Minor changes
2019-05-19Merge pull request #2495 from lioncash/cacheHexagon12
gl_shader_disk_cache: Minor cleanup
2019-05-19Dma_pusher: ASSERT on empty command_listFernando Sahmkow
This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP.
2019-05-19Merge pull request #2439 from lioncash/audrenHexagon12
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
2019-05-19Merge pull request #2467 from lioncash/moveHexagon12
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19Merge pull request #2463 from lioncash/setHexagon12
service/set: Correct and simplify behavior related to copying language codes
2019-05-19Merge pull request #2466 from yuzu-emu/mme-exit-delay-slotHexagon12
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19Merge pull request #2468 from lioncash/deductionHexagon12
yuzu: Remove explicit types from locks where applicable
2019-05-19Merge pull request #2472 from FernandoS27/ticHexagon12
maxwell_3d: reduce severity of different component formats assert.