Age | Commit message (Collapse) | Author |
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Fixed FSETP and FSET
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service: Update service function tables
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Fixed VAOs Float types only returning GL_FLOAT
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return GL_HALF_FLOAT
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qt: Move Reinitialize Keys to Tools menu
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew.
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Updated based off information from Switchbrew
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Also introduces the new prepo:a2 service.
Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Added auto controller switching to supported controllers and single joycon button rotation
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
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button rotation
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
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gl_shader_decompiler: Implement H* instructions
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svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory
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GPU/DMA: Flush the source region and invalidate the destination region when doing a DMA transfer.
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service: Update function tables
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aoc_u: Stub GetAddOnContentListChangedEvent
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hid: Minor cleanup-related changes
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This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
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Fixes a fatal crash on start when deriving keys.
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Needed by arms due to new hid rework
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by switchbrew.
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew
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Updated based off information provided by Switchbrew.
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Updated based on information from Switchbrew.
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svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
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content_archive: Minor reorganization changes
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Used better names for mm:u and fixed a bad stub
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svcArbitrateLock/svcArbitrateUnlock
The kernel itself checks whether or not the provided addresses are word
aligned before continuing, so we should be doing the same.
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This will be used in a following change to svcArbitrateLock() and
svcArbitrateUnlock()
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Aligning on 4KB pages isn't a Switch-specific thing, so this can be
moved to common so it can be used with other things as well.
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CpuCore already does this sort of checking, so we can just call that
instead of duplicating the assertions.
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XCI: Add function for checking the existence of the program NCA
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Implemented 3D Textures
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InitializeWithId needs to return an id which is a u32 which should be a non zero value
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Now that the changes clarifying the address spaces has been merged, we
can wrap the checks that the kernel performs when mapping shared memory
(and other forms of memory) into its own helper function and then use
those within MapSharedMemory and UnmapSharedMemory to complete the
sanitizing checks that are supposed to be done.
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swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
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Given it's unused, we may as well toss it.
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