Age | Commit message (Collapse) | Author |
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cmake: use sdl2 imported target
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cmake: prefer system libusb
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The parenthetical needs to be translatable, like with GLASM
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service: nfc: Implement mifare service
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Respect render mode override
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cmake: prefer system libraries
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service_thread: fix uninitialized memory usage
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hle: service: audio: Use default service thread.
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Configuration: Add per-game input profiles
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vulkan_common: promote extension usages to core when possible
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externals: update dynarmic, SDL2
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video_core: add null backend
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CMake: Use precompiled headers to improve compile times
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general: fix compile for Apple Clang
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video_core: Fine tuning the index drawing judgment logic
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Vulkan: update initialization
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shader_recompiler: add gl_Layer translation GS for older hardware
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service: nifm: Update stubs for Submit/GetRequestState/GetResult
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Co-Authored-By: liamwhite <9658600+liamwhite@users.noreply.github.com>
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AudioCore: Take suspend lock when stalling the running process.
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- Prevents us from clashing with other callers trying to un/stall.
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CMakeLists: Bump minimum required CMake version to 3.22
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startup_checks: Use Windows flow for *nix
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input_common: Pump SDL events from main thread
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