| Age | Commit message (Collapse) | Author | 
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|  | Translate english plurals | 
|  | Qt5 work around for suzhou numerals | 
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|  | kernel: unlayer CPU interrupt handling | 
|  | core/arm: re-enable cycle counting | 
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|  | video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits | 
|  | vk_texture_cache: return VK_NULL_HANDLE for views of null images | 
|  | [SPIRV] Add missed shader defines | 
|  | * Controller bugfixes in profile select, closes #8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested. | 
|  | When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.
Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.
Fixes #8698 | 
|  | R16G16B16_SSCALED, R8G8B8_SSCALED | 
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|  | video_core: stop waiting for shader compilation on user cancel | 
|  | qt: reset progress bar after shader compilation | 
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|  | renderer_opengl: delete shader source after linking | 
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|  | Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore | 
|  | common: move forwarded value into SPSCQueue | 
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|  | yuzu: Add incremental steps to volume hotkeys | 
|  | [Audio] Avoid an out-of-bounds span write in depop prepare | 
|  | unaccelerated copies | 
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|  | gpu_thread: Use the previous MPSCQueue implementation | 
|  | service: irs: Implement clustering processor | 
|  | applet/swkbd: Implement optional symbol keys | 
|  | exit gracefully on sigint/sigterm | 
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|  | [REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 
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|  | Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> | 
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