Age | Commit message (Collapse) | Author |
|
Logging - Customizable backends
|
|
gl_rasterizer: Only set cull mode and front face if enabled.
|
|
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
|
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
|
|
|
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
|
|
|
|
|
|
|
|
|
|
|
|
GPU: Implemented the depth buffer and depth test + culling
|
|
|
|
|
|
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
|
|
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
|
|
GPU: Directly copy the pixels when performing a same-layout DMA.
|
|
|
|
|
|
|
|
|
|
|
|
functionality.
This fixes Stardew Valley.
|
|
|
|
GPU: Ignore invalid and disabled textures when drawing.
|
|
|
|
|
|
|
|
unmapped from the GPU's MMU.
|
|
This behavior is confirmed by reverse engineering.
|
|
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
|
|
GPU: Implement the RGBA32_UINT rendertarget format.
|
|
operation.
|
|
|
|
|
|
|
|
Rewrite the OpenGL rasterizer cache
|
|
|
|
Service/Audio: add hwopus service, stub GetWorkBufferSize function
|
|
|
|
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
surfaces.
|
|
|