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2019-01-29service/ncm: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew
2019-01-29service/audio: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew.
2019-01-29service/am/applet_ae: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew.
2019-01-29service/fsp-srv: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew.
2019-01-29service/btm: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew
2019-01-29service/btdrv: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew.
2019-01-29service/psc: Update function tablesLioncash
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
2019-01-29hle/ipc_helpers: Fix clang-format warningsLioncash
2019-01-29hle/ipc_helpers: Allow pushing signed valuesLioncash
This is kind of a large hole in the API, given we allow popping signed values. This fixes that.
2019-01-28Merge pull request #2063 from lioncash/pessimizingbunnei
video_core/shader: Minor changes
2019-01-28service/pm: Implement SetMaintenanceBoot()Lioncash
This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality.
2019-01-28service/pm: Tidy up functionality related to SystemBootModeLioncash
Just minor tidying of interfaces.
2019-01-28service/vi: Remove stubbed notifier from SetLayerVisibilityLioncash
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
2019-01-28shader/shader_ir: Amend three comment typosLioncash
Given we're in the area, these are three trivial typos that can be corrected.
2019-01-28shader/shader_ir: Amend constructor initializer ordering for AbufNodeLioncash
Orders the class members in the same order that they would actually be initialized in. Gets rid of two compiler warnings.
2019-01-28shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
2019-01-27Merge pull request #2060 from lioncash/exceptionbunnei
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27Merge pull request #2058 from ReinUsesLisp/trunc-warningbunnei
video_core: Silent implicit conversion warning
2019-01-26kernel/svc: Log out uncaught C++ exceptions from svcBreakLioncash
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
2019-01-26dsp_interface: fix sound being played while volume is 0fearlessTobi
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
2019-01-26video_core: Silent implicit conversion warningReinUsesLisp
2019-01-25Merge pull request #1927 from ReinUsesLisp/shader-irbunnei
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-23Merge pull request #2054 from bunnei/scope-context-refactorbunnei
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei
2019-01-22citra_qt: Log settings on launchzhupengfei
2019-01-22maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
2019-01-21Merge pull request #2035 from lioncash/fwd-declbunnei
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21Change const char* to const char[]James Rowe
2019-01-21Fix mingw compile error and warningsJames Rowe
2019-01-21Add fade out effect to the loading screenJames Rowe
2019-01-21Set Minimum Size to the same as renderwindowJames Rowe
2019-01-21Remove blue box around loading screenJames Rowe
2019-01-20Change the background color of Stage Complete to yuzu blueJames Rowe
2019-01-20Rename step 1 and step 2 to be a little more descriptiveJames Rowe
2019-01-20Prevent estimated time from flashing after slow shader compilation startsJames Rowe
2019-01-20Move progress bar style into constexpr stringsJames Rowe
2019-01-20Hide progress bar on Prepare stepJames Rowe
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe
2019-01-20Merge pull request #2034 from jroweboy/loading-widgetbunnei
QT Frontend: Add a Loading screen with progressbar
2019-01-20Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20Merge pull request #2002 from ReinUsesLisp/dsa-vao-bufferbunnei
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20Merge pull request #2032 from lioncash/webbunnei
yuzu/configuration/configure_web: Amend verification string
2019-01-20Merge pull request #2025 from DarkLordZach/loader-banner-logobunnei
loader: Add getters for application banner and logo
2019-01-19Add a workaround if QMovie isn't availableJames Rowe
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
2019-01-19Merge pull request #2031 from lioncash/privbunnei
yuzu/web_browser: Minor cleanup
2019-01-19Merge pull request #2033 from ReinUsesLisp/fixup-clip-warningbunnei
gl_rasterizer: Silent unsafe mix warning
2019-01-18file_sys/directory: Remove unused DirectoryBackend classLioncash
This isn't used at all, so we can just get rid of it.
2019-01-18gl_rasterizer: Silent unsafe mix warningReinUsesLisp
2019-01-17yuzu/configuration/configure_input_player: Forward declare types where ↵Lioncash
applicable Allows removing the inclusion of the main input common header from the UI config header.