Age | Commit message (Collapse) | Author |
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Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
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yuzu/loading_screen: Resolve runtime Qt string formatting warnings
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gl_backend: Align Pixel Storage
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Correct LOP_IMM encoding
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We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).
In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
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In our error console, when loading a game, the strings:
QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0
would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.
This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
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maxwell_3d: Reduce severity of ProcessSyncPoint
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shader_ir: Implement AOFFI for TEX and TLD4
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core/memory: Minor simplifications to page table management
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gl_state: Rework to enable individual applies
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gl_shader_disk_cache: Use Zstandard for compression
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kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
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core/memory: Remove unused enum constants
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memory_manager: Improved implementation of read/write/copy block.
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These are holdovers from Citra and can be removed.
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Now that nothing actually touches the internal page table aside from the
memory subsystem itself, we can remove the accessor to it.
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Given the page table will always be guaranteed to be that of whatever
the current process is, we no longer need to keep this around.
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Centralizes the page table switching to one spot, rather than making
calling code deal with it everywhere.
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Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
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Returns the same type that the function name describes.
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Implement SyncPoint Register in the GPU.
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kernel/server_session: Provide a GetName() override
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common/multi_level_queue: Silence truncation warnings
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Port citra-emu/citra#4651: "gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB."
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video_core/engines: Remove unnecessary inclusions where applicable
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- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
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video_core/memory_manager: Mark a few member functions with the const qualifier
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file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash
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core: Add missing override specifiers where applicable
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video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
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file_sys/nca_metadata: Remove unnecessary comparison operators for TitleType
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service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs
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gl_shader_decompiler: Return early when an operation is invalid
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file_sys/program_metadata: Remove obsolete TODOs
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gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic
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hle/result: Remove unnecessary bitfield entry for ResultCode
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yuzu/debugger/graphics/graphics_surface: General cleanup
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video_core/macro_interpreter: Simplify GetRegister()
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We can just use .at(), which essentially does the same thing, but with
less code.
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Given we already ensure nothing can set the zeroth register in
SetRegister(), we don't need to check if the index is zero and special
case it. We can just access the register normally, since it's already
going to be zero.
We can also replace the assertion with .at() to perform the equivalent
behavior inline as part of the API.
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Given this doesn't actually alter internal state, this can be made a
const member function.
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Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.
Now block reading may be done from a const context.
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Allows retrieving read-only pointers from a const context externally.
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This doesn't modify internal state, so it can be made a const member
function.
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