summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
GPU: Implemented the IMNMX shader instruction.
2018-07-07Merge pull request #627 from Subv/bc7ubunnei
GPU: Implemented the BC7U texture format.
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-06Merge pull request #630 from FearlessTobi/remove-citra-referencesbunnei
Remove some references to Citra
2018-07-06Virtual Filesystem (#597)Zach Hilman
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-06Remove some references to CitrafearlessTobi
2018-07-05Merge pull request #629 from Subv/depth_testbunnei
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-05Merge pull request #626 from Subv/shader_syncbunnei
GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05Merge pull request #624 from Subv/f2f_roundbunnei
GPU: Implemented the F2F 'round' rounding mode.
2018-07-05Merge pull request #623 from Subv/vertex_typesbunnei
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05Merge pull request #621 from Subv/psetp_bunnei
GPU: Implemented the PSETP shader instruction.
2018-07-05Merge pull request #620 from Subv/depth_z32fbunnei
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv
It's similar to the FMNMX instruction but it works on integers.
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv
It's implemented via the GLSL 'roundEven()' function.
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv
Both signed and unsigned variants.
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding ↵Subv
textures to the shaders.
2018-07-04GPU: Corrected the decoding for the TEX shader instruction.Subv
2018-07-04GPU: Implemented the PSETP shader instruction.Subv
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not ↵Subv
flip the triangles. OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
2018-07-03GPU: Only configure the used framebuffers during clear.Subv
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03Merge pull request #609 from Subv/clear_buffersbunnei
GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵Subv
commands.
2018-07-03GPU: Support clears that don't clear the color buffer.Subv
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵Subv
written to.
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei
2018-07-03Update AudioRenderer Voice Sections (#614)David
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03Merge pull request #607 from jroweboy/loggingbunnei
Logging - Customizable backends
2018-07-02Merge pull request #612 from bunnei/fix-cullbunnei
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02Merge pull request #611 from Subv/enabled_depth_testbunnei
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02Merge pull request #610 from Subv/mufu_8bunnei
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02gl_rasterizer: Only set cull mode and front face if enabled.bunnei
2018-07-02GPU: Use only the least significant 3 bits when reading the depth test func.Subv
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02GPU: Don't try to parse the depth test function if the depth test is disabled.Subv
2018-07-02Fix build and address review feedbackbunnei
2018-07-02Add configurable logging backendsJames Rowe
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-07-02Merge pull request #608 from Subv/depthbunnei
GPU: Implemented the depth buffer and depth test + culling
2018-07-02GPU: Set up the culling configuration on each draw.Subv
2018-07-02GPU: Implemented MUFU suboperation 8, sqrt.Subv
2018-07-02Merge pull request #606 from Subv/base_vertexSebastian Valle
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02Merge pull request #603 from Subv/nvmap_freeSebastian Valle
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
2018-07-02Merge pull request #605 from Subv/dma_copySebastian Valle
GPU: Directly copy the pixels when performing a same-layout DMA.