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2020-12-06hle: kernel: Process: Various style fixes based on code review feedback.bunnei
2020-12-06core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.bunnei
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06hle: kernel: Thread: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAbstractSchedulerLock: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: GlobalSchedulerContext: Various style fixes based on code ↵bunnei
review feedback.
2020-12-06common: BitSet: Various style fixes based on code review feedback.bunnei
2020-12-06hle: kernel: Use C++ style comments in KScheduler, etc.bunnei
2020-12-06kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei
2020-12-06kernel: time_manager: Add missing lock guards.bunnei
2020-12-06hle: kernel: Migrate to KScopedSchedulerLock.bunnei
2020-12-06hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei
2020-12-06hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei
2020-12-06hle: kernel: physical_core: Clear exclusive state after each run.bunnei
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei
2020-12-06hle: kernel: svc: Remove reschedule on svcBreak.bunnei
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei
2020-12-06hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei
2020-12-06common: Port KPriorityQueue from Mesosphere.bunnei
2020-12-06common: Port BitSet from Mesosphere.bunnei
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash
Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05Merge pull request #5124 from lioncash/video-shadowbunnei
video_core: Resolve more variable shadowing scenarios
2020-12-04Merge pull request #5127 from FearlessTobi/port-5617bunnei
Port citra-emu/citra#5617: "Fix telemetry-related exit crash from use-after-free"
2020-12-05system_version: Update to 11.0.0Chloe Marcec
2020-12-05Fix telemetry-related exit crash from use-after-freeFearlessTobi
Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-04codec: Remove deprecated usage of AVCodecContext::refcounted_framesLioncash
This was only necessary for use with the avcodec_decode_video2/avcoded_decode_audio4 APIs which are also deprecated. Given we use avcodec_send_packet/avcodec_receive_frame, this isn't necessary, this is even indicated directly within the FFmpeg API changes document here on 2017-09-26: https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410 This prevents our code from breaking whenever we update to a newer version of FFmpeg in the future if they ever decide to fully remove this API member.
2020-12-04video_core: Resolve more variable shadowing scenariosLioncash
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
2020-12-04Merge pull request #5064 from lioncash/node-shadowbunnei
node: Eliminate variable shadowing
2020-12-03Merge pull request #5061 from lioncash/pessimizingbunnei
vp9/vic: Resolve pessimizing moves
2020-12-03Merge pull request #4996 from bunnei/use-4jitsbunnei
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03node: Mark member functions as [[nodiscard]] where applicableLioncash
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03node: Eliminate variable shadowingLioncash
2020-12-03vp9/vic: Resolve pessimizing movesLioncash
Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
2020-12-03mouse_poller: Remove unused includesLioncash
2020-12-03mouse_input: Invert conditional in UpdateYuzuSettings()Lioncash
Allows the struct to be constructed in place.
2020-12-03mouse_input: Remove two casts and amend some formattingLioncash
Removes the use of two static casts and improves the readability of some vectors slightly.
2020-12-03mouse_input: Resolve a -Wdocumentation warningLioncash
2020-12-03mouse_input: Remove unused includesLioncash
2020-12-02Merge pull request #5000 from lioncash/audio-errorbunnei
audio_core: Make shadowing and unused parameters errors
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash
Moves the audio code closer to enabling warnings as errors in general.
2020-12-02Merge pull request #5002 from ameerj/nvdec-frameskipbunnei
nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-01Merge pull request #4937 from german77/multiUDPbunnei
InputCommon: Add multiple udp server support
2020-12-01Merge pull request #5047 from german77/MouseInputLC
InputCommon: Fix implicit conversion in mouse input
2020-11-30Fix implicit conversion in mouse inputgerman