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2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA16_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG8_SINT render target and fix RG8_UINTReinUsesLisp
2020-07-13video_core: Implement R8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement R8_SNORM render targetReinUsesLisp
2020-07-13video_core/surface: Remove explicit values on PixelFormat's definitionReinUsesLisp
2020-07-13video_core/surface: Reorder render target to pixel format switchReinUsesLisp
2020-07-12Merge pull request #4265 from Morph1984/file-renameFernando Sahmkow
vfs_real: Fix MoveFile
2020-07-12Merge pull request #4290 from lioncash/latestLC
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12Merge pull request #3385 from Morph1984/batch-installbunnei
frontend: Add support to batch install files to NAND
2020-07-12common/alignment: Fix compilation errors (#4303)Tobias
2020-07-12Merge pull request #4275 from CrazyMax/desired_languagebunnei
AM: fix GetDesiredLanguage:
2020-07-11Merge pull request #4289 from ReinUsesLisp/dynfixbunnei
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp""bunnei
2020-07-11Common: remove a mod from AlignUp (#5441)Marshall Mohror
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions. This generates one div and a cmov which is significantly cheaper.
2020-07-11CMakeLists: Make use of /std:c++latest on MSVCLioncash
Provides the buildbot with one builder that is always tracking the latest version of the C++ standard, allowing us to progressively rectify our code and amend any differences between standards over time instead of waiting for a complete standard change, potentially breaking a lot of code all at once.
2020-07-11Merge pull request #4203 from VolcaEM/servicesbunnei
service: Update function tables
2020-07-10Merge pull request #4250 from Morph1984/key-writingbunnei
KeyManager: Prevent writing of invalid keys
2020-07-10vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXTReinUsesLisp
This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.
2020-07-10Merge pull request #4221 from jbeich/unused-qt-openglbunnei
cmake: drop dependency on QtOpenGL
2020-07-10vfs_real: Fix MoveFileMorph
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10KeyManager: Prevent writing of invalid keysMorph
If the keys are zero, don't write them to the autogenerated file.
2020-07-10Add additional empty check for the QStringList returned by the InstallDialogMorph
2020-07-10Update the install and progress dialogsMorph
- Remove the overwrite files checkbox, it will always overwrite - The progressbar now reflects the progress in terms of data transferred.
2020-07-10Refactor batch installing filesMorph
Key issues fixed: - Progress dialog showing up as white/hanging/getting stuck/unresponsive. Key changes: - Progress dialog now shows progress as a function of all files instead of per nca within a file. - Overwrite existing files will overwrite all files in the selection.
2020-07-10Add support for batch install to NANDMorph
This adds support to batch install files to NAND
2020-07-10cmake: Fix libfmt linking errorsDavid Marcec
2020-07-10Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkanRodrigo Locatti
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09Merge pull request #4281 from RealJohnGalt/linkfix2bunnei
cmake: fix fmt linking when found
2020-07-09Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayerbunnei
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09vk_stream_buffer: set allocable_size to 9 MiBlat9nq
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09Merge pull request #4202 from ReinUsesLisp/scoped-lockbunnei
core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09cmake: fix fmt linking when foundJohn Galt
This is a new attempt at #4206 that shouldn't break windows builds. If someone else could test on windows, it would be much appreciated. Previously, the build bot passed but the actual builds failed.
2020-07-08Merge pull request #4219 from ogniK5377/audio-timingbunnei
audio: Improving audio timing for multicore/single core
2020-07-08Merge pull request #4266 from jbeich/freebsdbunnei
gcadapter: unbreak build on FreeBSD
2020-07-08Merge pull request #4255 from lioncash/copybunnei
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08Address comments for better clarity/signed dev countAmeer
2020-07-08Add more libusb error checksAmeer
2020-07-08AM: fix GetDesiredLanguage:CrazyMax
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
2020-07-08Merge pull request #4243 from CrazyMax/display_versionbunnei
AM: fix GetDisplayVersion
2020-07-08Merge pull request #4245 from MerryMage/page-table-racebunnei
memory: Race-condition in pagetables.
2020-07-07cpu_interrupt_handler: Remove #pragma once from .cpp fileMerryMage
2020-07-07Merge pull request #4150 from ReinUsesLisp/dynamic-state-implbunnei
vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07input_common/gcadapter: add missing C++11 header required by libc++Jan Beich
In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, bool> buttons; ~~~~~^ src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, u16> axes; ~~~~~^
2020-07-06change shortcut context for other hotkeys with file open dialogAmeer
2020-07-07GetDisplayVersion should return a null-terminated version string.CrazyMax
also, in case of failed to get of the basic version, we will try get it from application update.